Quote Originally Posted by Velhart View Post
You shouldn't be asking for them to change up the entire formula, because lets be honest, it is fine and I don't think most here want to see the formula change. You should instead keep giving ideas for new content that works in the context of this game. It is silly to say they are not trying to shake things up a bit. It hasn't worked in their favor each time, but they are trying at least.
I had an idea pop into my head yesterday that was a change to the current dungeon formula. Though when I tried to tell my friend my idea, he recently came over from WoW, he instantly recognized the mechanic type I was thinking of and went into "Wrath of the Lich King" mode. Where he proceeded to start talking about the things in WoW that also worked off the idea, Obsidian Sanctum, Ruby Sanctum, and part of the Ulduar raid.

The core of the idea that popped into my head would be that the dungeon would only have 1 super boss, and would have 3-4 optional key rooms, with no restriction on the order you can do them, where you could go defeat/interact with something which would weaken the boss. It would be like a extreme trial, only placed in a dungeon so you could disable phases to scale the bosses power. With an achievement if you beat the boss without touching the other rooms, and more potential loot options.