Quote Originally Posted by Velhart View Post
Not defending SE necessarily, but what magical solution do you have for them? They try shaking up the usual formula here and there. Changing how everything is too much will very likely not end very well. You can tell they are trying to throw new things in rather if they are a success or not. During 3.0 we have gotten Diadem, Aquapolis, and the upcoming Palace of the Dead.
You probably know as much as I do as that some of their new content, for the lack of a better word, sucks. I'm not going to fault them for trying out something new, but a lot of the faults that come from Diadem and Feast boils down to being overly ambitious with what they wanted it to be, combined with a lack of foresight and planning to make it work in the first place. Like, they made no changes to how queuing works in a party, did they genuinely believe that a ranked ladder would function without changing it (let alone solo queue matching you with new players on your team to "balance" it) Likewise with job performance (such as WM/GB giving a 20% damage boost at the cost of autos...when autos made up for roughly 17~23% of your dps in the first place). In that sense, I really feel like they're "trying" in all the wrong places and missing the major aspect of what needed to be done.

The release of the expansion felt like it failed in the proverbial planting of seeds for new content (such as the execution of crafting/gathering scrips, and FC airship and crafting), and the result is that the content, while seemingly new, falls onto the same repetition of killing mobs that have no interesting gimmicks to it (even aquapolis falls to this once you get past the rewards and RNG)