Results 1 to 10 of 1199

Hybrid View

  1. #1
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Not defending SE necessarily, but what magical solution do you have for them? They try shaking up the usual formula here and there. Changing how everything is too much will very likely not end very well. You can tell they are trying to throw new things in rather if they are a success or not. During 3.0 we have gotten Diadem, Aquapolis, and the upcoming Palace of the Dead.

    You shouldn't be asking for them to change up the entire formula, because lets be honest, it is fine and I don't think most here want to see the formula change. You should instead keep giving ideas for new content that works in the context of this game. It is silly to say they are not trying to shake things up a bit. It hasn't worked in their favor each time, but they are trying at least.

    Not to mention, it is hard to break formula when your community expects a major patch from you every 3-4 months. I do question a lot of decisions they make, but I understand why they develop the way they do. Just they do not balance the content and community very well at all.
    (5)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Velhart View Post
    Not defending SE necessarily, but what magical solution do you have for them? They try shaking up the usual formula here and there. Changing how everything is too much will very likely not end very well. You can tell they are trying to throw new things in rather if they are a success or not. During 3.0 we have gotten Diadem, Aquapolis, and the upcoming Palace of the Dead.
    You probably know as much as I do as that some of their new content, for the lack of a better word, sucks. I'm not going to fault them for trying out something new, but a lot of the faults that come from Diadem and Feast boils down to being overly ambitious with what they wanted it to be, combined with a lack of foresight and planning to make it work in the first place. Like, they made no changes to how queuing works in a party, did they genuinely believe that a ranked ladder would function without changing it (let alone solo queue matching you with new players on your team to "balance" it) Likewise with job performance (such as WM/GB giving a 20% damage boost at the cost of autos...when autos made up for roughly 17~23% of your dps in the first place). In that sense, I really feel like they're "trying" in all the wrong places and missing the major aspect of what needed to be done.

    The release of the expansion felt like it failed in the proverbial planting of seeds for new content (such as the execution of crafting/gathering scrips, and FC airship and crafting), and the result is that the content, while seemingly new, falls onto the same repetition of killing mobs that have no interesting gimmicks to it (even aquapolis falls to this once you get past the rewards and RNG)
    (0)

  3. #3
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RiceisNice View Post
    You probably know as much as I do as that some of their new content, for the lack of a better word, sucks. I'm not going to fault them for trying out something new, but a lot of the faults that come from Diadem and Feast boils down to being overly ambitious with what they wanted it to be, combined with a lack of foresight and planning to make it work in the first place. Like, they made no changes to how queuing works in a party, did they genuinely believe that a ranked ladder would function without changing it (let alone solo queue matching you with new players on your team to "balance" it) Likewise with job performance (such as WM/GB giving a 20% damage boost at the cost of autos...when autos made up for roughly 17~23% of your dps in the first place). In that sense, I really feel like they're "trying" in all the wrong places and missing the major aspect of what needed to be done.

    The release of the expansion felt like it failed in the proverbial planting of seeds for new content (such as the execution of crafting/gathering scrips, and FC airship and crafting), and the result is that the content, while seemingly new, falls onto the same repetition of killing mobs that have no interesting gimmicks to it (even aquapolis falls to this once you get past the rewards and RNG)
    Usually because the rewards are unbalanced, not interesting, or worth nothing to take on. Understandable it is hard to balance. At the same time, you decide to dramatically change how the game works or content that comes out, people complain just as much. It is a damned if you do, damned if you don't scenario. Difference with new content is at least attempting and not simply giving in to "what works".

    Hopefully SE can pin down a better balance of casual, midcore, and hardcore. I won't hold my breath though, SE seems quick to take midcore/hardcore out of the picture if it means they can get more casuals into the content. They care way more about getting higher numbers into content instead of making quality content where numbers will work themselves out.

    It is pretty simple:
    Casual - whatever you want
    Midcore - Trials/Relic(yes make it midcore)/Raid(Final Coil difficulty)
    Hardcore - Raid(2nd Coil Savage difficulty)

    This alone will step it in the right direction. Unfortunately SE and many people disagree with me.
    (1)

  4. #4
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Velhart View Post
    Usually because the rewards are unbalanced, not interesting, or worth nothing to take on. Understandable it is hard to balance. At the same time, you decide to dramatically change how the game works or content that comes out, people complain just as much. It is a damned if you do, damned if you don't scenario. Difference with new content is at least attempting and not simply giving in to "what works".
    For me it's less about the reward/destination, and more on the journey/gameplay. As I mentioned before, the general gameplay has not changed, regardless of what kind of content it was (or job even). This is a big reason to why Diadem flopped because it was essentially a overglorified hunt with gear drops. It's the reason why Aquapolis hasn't kept me interested for more than a week, and it's the primary reason why I have very low (if any, and this is mostly in context of glamour anyway) expectations. Honestly even with new content I feel like they're too afraid to go beyond that if they're still falling back to the same gameplay and lack the foresight to do anything beyond said gameplay.

    Quote Originally Posted by Velhart View Post
    Hopefully SE can pin down a better balance of casual, midcore, and hardcore. I won't hold my breath though, SE seems quick to take midcore/hardcore out of the picture if it means they can get more casuals into the content. They care way more about getting higher numbers into content instead of making quality content where numbers will work themselves out.
    It's not just this, but the overall variety of the gameplay that each content is standing on. I wouldn't be so adverse to leveling up my other two healers if it didn't mean me going through the exact same dungeons through the same hallways and beast tribes that is either courier to X location or kill Y mobs...again it's very little variance in what the objectives require (and the novelty of say, capturing a paissa for a paissa fight is lost after the 4th repeat before it devolves to another fetch quest)


    Quote Originally Posted by Velhart View Post
    It is pretty simple:
    Casual - whatever you want
    Midcore - Trials/Relic(yes make it midcore)/Raid(Final Coil difficulty)
    Hardcore - Raid(2nd Coil Savage difficulty)

    This alone will step it in the right direction. Unfortunately SE and many people disagree with me.
    Raiding is one aspect of it, but yes, being able to have a gradual curve toward difficulty (which is desperately needed imo, esp since ozma and nidhogg normal seem to be causing lost hairs for the wrong reason) and a better bridge between difficulties is needed.
    (1)
    Last edited by RiceisNice; 06-28-2016 at 06:24 AM.

  5. #5
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Velhart View Post
    snip.
    They have never really tried to shake up the formula..its been tomes since day 1 of 2.0 Those new things such as diadem, palace of the dead and aquaplois are not going to fix the core issue of the game. It this formula truly is fine..why did so many people I know who played XI and 1.x the entire duration, gone and never came back?

    Honestly when people quit, they always tell me because of the lockouts, tomes and nothing to do. Diadem could be great yeah, but they just kinda left it there for now. Maybe Palace of the Dead will help a bit, but it is still just a small, tiny fix in this whole..thing. Simply put, this game struggles with longevity.

    And as I said a couple pages back, there are plenty of ideas given for over 3 years now and they continue to ignore them. Again, pop tier NM was a popular one here and on the JP side. Just one of many ideas. The fact that the gear has such boring stats (That was another suggestion, interesting stats), ilvl just keeps increasing (Yet another suggestion, throw in a little bit of horizontal progression and longevity), things come out and are DOA (dead on arrival) , there is still many issues here...

    I really do not feel they are trying, in fact are back peddling by shooting down every good idea from NA and JP side alike. They are trying to add things into the same formula, but ignoring the bigger issue at hand. Well anyway just my thoughts...

    and AGAIN like I keep saying over and over, there is 0..ZEROOOO FC content in this game still and the game is 3 years old now! You could say workshop...but that doesnt last, isnt really battle content, and only if your FC has a house. Mine did the workshop really quickly. There is also nearly 0 open world group content..there is many things they can add but they just choose not to.
    (14)
    Last edited by Iromi; 06-25-2016 at 03:02 AM.

  6. #6
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Velhart View Post
    You shouldn't be asking for them to change up the entire formula, because lets be honest, it is fine and I don't think most here want to see the formula change. You should instead keep giving ideas for new content that works in the context of this game. It is silly to say they are not trying to shake things up a bit. It hasn't worked in their favor each time, but they are trying at least.
    I had an idea pop into my head yesterday that was a change to the current dungeon formula. Though when I tried to tell my friend my idea, he recently came over from WoW, he instantly recognized the mechanic type I was thinking of and went into "Wrath of the Lich King" mode. Where he proceeded to start talking about the things in WoW that also worked off the idea, Obsidian Sanctum, Ruby Sanctum, and part of the Ulduar raid.

    The core of the idea that popped into my head would be that the dungeon would only have 1 super boss, and would have 3-4 optional key rooms, with no restriction on the order you can do them, where you could go defeat/interact with something which would weaken the boss. It would be like a extreme trial, only placed in a dungeon so you could disable phases to scale the bosses power. With an achievement if you beat the boss without touching the other rooms, and more potential loot options.
    (6)

  7. #7
    Player
    Caelum_Dragguell's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    63
    Character
    Cahir Couteau
    World
    Cactuar
    Main Class
    Warrior Lv 80
    @Tankhunter678 please post this idea in a more accessible area like a new thread, we need more dynamic dungeons, this would be a nice change up
    (0)

  8. #8
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Caelum_Dragguell View Post
    @Tankhunter678 please post this idea in a more accessible area like a new thread, we need more dynamic dungeons, this would be a nice change up
    Sure, though I think I will make it a thread about collecting ideas for dungeons and throw my idea in. Rather then it being about just my idea.

    Quote Originally Posted by vp_cmc View Post
    But.. it was in t2
    I have not done any of the coils before.
    (0)

  9. 06-25-2016 07:51 AM
    Reason
    Double post