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  1. 06-24-2016 12:39 AM
    Reason
    no reason to have it posted.

  2. #2
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Caelum_Dragguell View Post
    I'm going to step in right here before this turns into another useless argument... please don't start this them against us idea. I don't want this thread to be an argument that breeds no new ideas. I stated as much in my OP.

    Keep things tame and logical so it yields useful information.

    And to respond to those who are telling me to take a break, I've already unsubbed, I'm just waiting out the rest of the time on it

    That's all I have to say for now.
    I already did that in the other threads linked in the OP, doesn't make sense another bunch of walls of text to say what i already said, what i said is an argument, true or not, week or strong one, still an argument, again the ideas i already spoke of in the other threads, maybe you shouldn't have started another one with the same purpose.

    I still have 100 days left to play, however if 3.4 is more of the same, which most likely is, i won't bother buying more game time cards.

    Quote Originally Posted by Claymore65 View Post
    That comes down to player demand. Let's say, for example, 10% of players raid Alexander Savage. The other 90% of the playerbase spend their time doing...casual things. Should the majority of Dev time and effort go to something that pleases 10% of players, or content that 90% of players enjoy?
    Here we go with the amount of casuals vs raiders, following your logic there will be no raiders in one year, hell since the first coil i've seen raiders left, the amount of Savage clears these days is abysmal.

    Anyway, like i said there's too much for casuals to do, that kind of player base won't suffer from more end-game content because they don't even bother with it, meanwhile we're still stuck with the 6 months of same raid, with weekly limit on top of RNG and that will be irrelevant once next raid tier comes.

    I could go and explain again and again what i've already said in the other thread, but it's getting tiring, there was no need for a 4th thread with the same purpose, that is if we don't count the older ones.
    (0)
    Last edited by RobbieH; 06-24-2016 at 01:13 AM.

  3. #3
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by RobbieH View Post
    Anyway, like i said there's too much for casuals to do, that kind of player base won't suffer from more end-game content because they don't even bother with it, meanwhile we're still stuck with the 6 months of same raid, with weekly limit on top of RNG and that will be irrelevant once next raid tier comes.
    ...and?

    Even if SE added a dozen new raids all at the same time people will still flock to just the one that gives the best gear then cry about how there is not enough raid content. Even if the game was 100% only raid content, apart from this game crashing so hard subscriber wise that it would end up shutting down...people would still whine about not being enough 'endgame' content because they will still flock to the hardest and most beneficial one to gearing up while not bothering with the older ones which have become easier due to your new gear and level plus no longer giving you the best gear in game. SE already adds incentives to do older ones such as minions, mounts, crafting materials, achievements and such but nothing they do will change the fact that those raids are no longer 'endgame' and people will always just count the one that gives the best gear as that.

    SE adds more new content and such content more often than most MMO's including casual content and harder content in ratio to the proportion of the player base which wants and does such content yet people will always whine about this game not being able to hold their interest till the end of time...everyone has periods when burn out if logging in day after day, week after week, month after month and year after year. There is no way to completely solve that though you could try broadening your activities and interests, taking part in other aspects of the game outside of raiding. All SE can keep doing is what they are doing and that is releasing new content and features every few months. In the meantime between those periods if your burnt out then take a break, it wont kill you to do or play something else for a while and come back when there is some new content you actually want to do.
    (5)
    Last edited by Snugglebutt; 06-24-2016 at 02:00 AM.

  4. #4
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Snugglebutt View Post
    ...and?

    Even if SE added a dozen new raids all at the same time people will still flock to just the one that gives the best gear then cry about how there is not enough raid content.
    Simple, add gear sets with each complete set having it's pieces scattered though all raids so people would have to do them all.

    Even if people would go for only one set, they would have to do all raids.
    (2)

  5. #5
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by RobbieH View Post
    Simple, add gear sets with each complete set having it's pieces scattered though all raids so people would have to do them all.

    Even if people would go for only one set, they would have to do all raids.
    Doesnt even need a set to do this just scatter current items across 2 raids where both end bosses drops chest and other drops pants, with lil twist i would do small "attunement quest" after you clear both raids that unlocks "trial" like fight with "true" end boss and he is the one that drops weapons.
    (0)