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  1. #11
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by FallenArisen0990 View Post
    I want to thank you guys for pointing out why I hate the Rotation system or at least in it's current state. It doesn't allow for flexibility in combat and forces you to play the game in one "True" manner. Plus people will favor others anyway if their DPS is to par. How is that any different from now with these "Experience Players Only" or "Tomes or Kicked" nonsense? The gaming community is already in a hassle state.
    And you would rather have rotations that would then take away from fight design because now they have to keep additional things in mind? I don't like some of the rotations in mind (specifically BRD), but for a game that has slow-paced combat as this, you don't have much room to work with when it comes to variety or on-spot thinking, especially when it comes to animation locks. Even with what you suggested, it'll ultimately fall back to the same scenario where one rotation/ability rotation is more optimal because the fight allows it, except now we have excess abilities sitting around that won't serve a purpose. And double tack on that they need to take that into consideration when it comes to designing fights and overall balance, it's more work for something that may or may not last long ,and has a use for maybe 1 or 2 fights every patch cycle.
    (2)
    Last edited by RiceisNice; 06-30-2016 at 02:41 AM.
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