Quote Originally Posted by Velhart View Post
Then it would completely change the DRG's rotation when DPS already have to adjust rotations based on how raid boss mechanics work. Fixing rotations within rotations. That is called being needlessly complex. Its not depth, its annoyance and creates an even bigger barrier of less skilled to more skilled players, which makes something like the raiding scene even worse.
Quote Originally Posted by RiceisNice View Post
What strategy are you talking about? All that does is create a situation where you use a skill when it's best suited, if using it at all? Heck, even in the example you gave for DRG, what's stopping them from using the fire WS even when it's going to do less damage? Are we going to be using it in a combo whenever it's up, or only when it's the most ideal?
I want to thank you guys for pointing out why I hate the Rotation system or at least in it's current state. It doesn't allow for flexibility in combat and forces you to play the game in one "True" manner. Plus people will favor others anyway if their DPS is to par. How is that any different from now with these "Experience Players Only" or "Tomes or Kicked" nonsense? The gaming community is already in a hassle state.