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  1. #1
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    720
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Iromi View Post
    Yeah and you know the ironic part? People hated the fatigue system claiming it told us how long we can play and how much stuff we can do, all these lock outs remind me of the same feeling :P I don't need the game to put limits on me, I can do that myself just fine and never get bored. I've never seen a game with so many lockouts like this..in fact it seems to contradict the armory system lol.
    XI had a ton of arbitrary lockouts.

    Can't do Dynamis more than a couple times a week.
    Can't do Assaults without ID Tags (you only get one a day and can only hold a max of five)
    Can't finish certain quests until Japanese Midnight.
    Can't catch more than 200 fish a day.
    Can't upgrade your campaign medal for five days.
    Can't do Salvage more than once a day.
    Can't do Limbus more than once a day.
    Can't reobtain certain key items until a certain amount of time has passed.

    You get the idea.

    Some of these things eventually changed, but they were still like that for a *really* long time, and changing them did nothing to revitalize the game.
    (5)
    Last edited by Andevom; 07-14-2016 at 05:28 AM.

  2. #2
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Iromi View Post
    Yeah and you know the ironic part? People hated the fatigue system claiming it told us how long we can play and how much stuff we can do, all these lock outs remind me of the same feeling :P I don't need the game to put limits on me, I can do that myself just fine and never get bored. I've never seen a game with so many lockouts like this..in fact it seems to contradict the armory system lol.
    If I remember correctly, you could switch classes and progress on another class until it refreshed. Current system locks out all jobs at the same time.

    I would be happier if the lockouts were by job and not a single lockout. Not sure how they could manage it for tomestones, but could work for savage and 24 man things
    (3)
    Last edited by Istaru; 07-14-2016 at 05:06 AM.

  3. #3
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Andevom View Post
    XI had a ton of arbitrary lockouts.

    Can't do Dynamis more than a couple times a week.
    Can't do Assaults without ID Tags (you only get one a day and can only hold a max of five)
    Can't finish certain quests until Japanese Midnight.
    Can't catch more than 200 fish a day.
    Can't upgrade your campaign medal for five days.
    Can't do Salvage more than once a day.
    Can't do Limbus more than once a day.
    Can't reobtain certain key items until a certain amount of time has passed.

    You get the idea.

    Some of these things eventually changed, but they were still like that for a *really* long time, and changing them did nothing to revitalize the game.
    Yea but difference is while one was down I could do another..easily. In XIV I can do all this crap in a few hours or less and I am done for the week. All those events also could take hours.

    Dynamis - 3 hours at least.
    Assaults - Depending on how long it takes you to gather people, actually go do it and go back and get tags, etc could take hours again
    JP midnight? Yea..have to wait, can go do something else
    Fish..I never fished, was too busy doing other stuff so I could care less
    Campaign medal..yea that is fine, you also had to EARN it within those 5 days
    Salvage? That also took hours. Again..an actual Linkshell event and group content. Pray tell me how much FC content this game has after being out for 3 years..0 lol. Also Salvage was 3 days a week.
    You forgot Nyzul Isle also...
    Limbus - That as well could take anywhere from 1-3 hours depending on gathering, which one you do to and who needed what card..again, took plenty of time to occupy me.
    As for the key items..np, I can do one of the many, many things XI had to offer.

    You also forgot farming pops in sea/sky and other stuff to do...none of that is in this game, not even close :/

    So I must disagree :P in XIV I can cap tomes in a couple hours, I can cap my red scripts in 1.5hr, I can go into weeping city, clear it once in 1hr or so and get my drop, never have to go back in for the week.

    Oh and don't get me started on the raiding in this game, beat it once and that's it for the week. My group used to have coil on farm when we cared about the raids and could do the whole thing in 1.5 hr or less on reset day. Rest of the week is good for idling in the yard chatting about nonsense..sounds fun.

    Quote Originally Posted by Istaru View Post
    If I remember correctly, you could switch classes and progress on another class until it refreshed. Current system locks out all jobs at the same time.

    I would be happier if the lockouts were by job and not a single lockout. Not sure how they could manage it for tomestones, but could work for savage and 24 man things
    I am trying to remember if that was possible...I want to say yes I think so. Damn so even the fatigue system was better then these current lock outs..lawl...

    Shoot, at least if you had tomes lock out per job could give more to do...but in the end I guess even with all the gear there isn't much to do but idle around.
    (5)
    Last edited by Iromi; 07-14-2016 at 06:26 AM.

  4. #4
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    720
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Iromi View Post
    Yea but difference is while one was down I could do another..easily. In XIV I can do all this crap in a few hours or less and I am done for the week. All those events also could take hours. Dynamis - 3 hours at least.
    Assaults - Depending on how long it takes you to gather people, actually go do it and go back and get tags, etc could take hours again
    JP midnight? Yea..have to wait, can go do something else
    Fish..I never fished, was too busy doing other stuff so I could care less
    Campaign medal..yea that is fine, you also had to EARN it within those 5 days
    Salvage? That also took hours. Again..an actual Linkshell event and group content. Pray tell me how much FC content this game has after being out for 3 years..0 lol. Also Salvage was 3 days a week.
    You forgot Nyzul Isle also...
    Limbus - That as well could take anywhere from 1-3 hours depending on gathering, which one you do to and who needed what card..again, took plenty of time to occupy me.
    As for the key items..np, I can do one of the many, many things XI had to offer.

    You also forgot farming pops in sea/sky and other stuff to do...none of that is in this game, not even close :/

    So I must disagree :P in XIV I can cap tomes in a couple hours, I can cap my red scripts in 1.5hr, I can go into weeping city, clear it once in 1hr or so and get my drop, never have to go back in for the week.
    I count Nyzul in Assaults since they both required the same ID tag, and this was by no means a definitive list, just to highlight there were plenty of lockouts in that game. Not to mention that those lockouts physically prohibited you from doing content.

    XIV has caps, but it doesn't prevent you from *doing* anything (at least not anymore). You may think there's no reason to if you're capped on tomes and stuff, but that'd be a matter of preference and playstyle. And we're certainly not going to change each others minds in that respect^^ Love both the games, but I also think it's fair to point out certain things.
    (3)

  5. #5
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Less than a week for 3.35 and Deep Dungeon, who wants to bet that it won't last more than one or two weeks, people get their glowy weapon, then go show off in cities and won't touch DD again.
    I'll take that bet.

    Deep Dungeons will be highly popular with the non-hardcore playerbase, and that's a huge portion of the playerbase. I intend to use it not just for building a new weapon, but for leveling other jobs without having to lean so heavily on FATEs and traditional dungeons.

    Also, you're forgetting the bane of your own existence... lockouts!

    There's no way in Eorzea you'll get that capped-out weapon finished in two weeks. Though if you have no need for another high iLevel-weapon, then yes, I suppose you could get a glamor piece (maybe?) in a couple weeks. But most people I know will be going for the built-out weapon, not glamor.
    (2)

  6. #6
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Thayos View Post

    -snip-

    Also, you're forgetting the bane of your own existence... lockouts!

    There's no way in Eorzea you'll get that capped-out weapon finished in two weeks. Though if you have no need for another high iLevel-weapon, then yes, I suppose you could get a glamor piece (maybe?) in a couple weeks. But most people I know will be going for the built-out weapon, not glamor.
    Why do we have to have lockouts on anything battle or progression related? It's so annoying at times. It's not like getting a full set of whatever right after it has been released will change the fact that it will be worthless as acceptable gear in 6 months.

    How lockout happy this game is doesn't annoy just one person.
    (9)

  7. #7
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Thayos View Post
    Though if you have no need for another high iLevel-weapon
    I don't see why they would make DD weapons high ilvl, that would kill relics.

    We would have 3 high ilvl weapons: Tome Weapon, Relic and DD Weapon.

    Even with a weekly limit on DD weapon it doesn't make any sense to be high ilvl, it would kill relics and if you got the DD weapon you wouldn't need to spend Tomes on a weapon at all, not gonna happen.

    DD Weapon will be at most i230, or it would also kill the purpose of Nidhogg EX.

    DD will die fast, with or without weekly limits it doesn't matter.

    Even if people used DD for level up it then would kill dungeons for EXP, in the end it's another mess by SE killing content.
    (3)

  8. #8
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    That's kind of always been the problem with this game's content. Too much stuff has similar rewards and if stuff it too difficult or takes too long, people tend to just settle for whatever is lower until the next patch when there is something higher or the present stuff gets easier to acquire. Being 'first' to get or do something in this game has always felt like a slap in the face to me when 3-6 months later it becomes easier.
    (2)

  9. #9
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by KitingGenbu View Post
    That's kind of always been the problem with this game's content. Too much stuff has similar rewards and if stuff it too difficult or takes too long, people tend to just settle for whatever is lower until the next patch when there is something higher or the present stuff gets easier to acquire.
    This is where a very simple itemization scheme runs into trouble when trying to implement multiple paths to the same ilvl. You can only vary the same couple secondary stats but so much.
    (0)

  10. #10
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Istaru View Post
    This is where a very simple itemization scheme runs into trouble when trying to implement multiple paths to the same ilvl. You can only vary the same couple secondary stats but so much.
    Yet they feel set bonuses and equip effects would imbalance the game. Balance only matters in pvp imo especially since you can play every class in this game regardless if you want to or not. For pvp, they have pvp specific skills which can't be utilized in pve, so it should be easy enough to have pve only stuff that can't be done the same way in pvp...
    (1)

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