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  1. #1
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Thayos View Post
    Look at the big picture -- this is a good thing.
    Oh no doubt I'm sure it a good thing for people, I'm just wondering how long and fast it will become irrelevant generally speaking it pretty quick a patch away perhaps time will tell don't get me wrong I sincerely hope it does succeed!
    (1)

  2. #2
    Player
    Claymore65's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    163
    Character
    Cress Valorblade
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by odintius View Post
    Oh no doubt I'm sure it a good thing for people, I'm just wondering how long and fast it will become irrelevant generally speaking it pretty quick a patch away perhaps time will tell don't get me wrong I sincerely hope it does succeed!
    It depends really. As far as playing for fun, it's got a lot going for it. Randomized dungeons with rogue-like elements are endlessly repeatable, so it'll be perfect for players interested in just doing something different and fun for awhile. For the hardcore, it probably won't provide too much until they add the later levels, where it's supposedly going to be incredibly challenging. If it provides good to great exp, it'll pretty much always be relevant because it sounds like a really fun way to level alternate classes. I know I'd rather run through a cool, randomized dungeon experience to level than just spam the same dungeon or FATEs or Levequests.It will be especially helpful for leveling DPS classes, since queue times are so much higher.

    Overall, I think it's more intended to be "fun" than "incredibly useful". There are plans to add more levels as patches go on as well, so the weapon may still stay relevant as long as its upgraded over time. I think Tome gear (since it takes longer to acquire and upgrade) might still be superior, but it'll likely serve as a great, fun way to get a decent weapon. I totally understand the concern though. It's only one week until it comes out though!
    (4)
    Last edited by Claymore65; 07-13-2016 at 05:57 AM.

  3. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Thayos View Post
    That iLevel of weapon would be an upgrade for many players on their main jobs.
    Too bad handouts of i240 Lore weapons will be on the way making that dere glowstick obsolete anyway.
    (2)

  4. #4
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Umm deep dungeon for new player perhaps current players can expect a glamour pieces to add their inventory perhaps.
    They've already said we'll be able to work toward weapons with high iLevels through Deep Dungeons. That, alone, will keep that content popular.

    As for Diadem, I don't want to speculate on what SE has planned. I'm eager to find out, though. Diadem seemed like it was envisioned as the FC-friendly battle content the game is currently lacking.

    Hardcore endgamers will blow their fuses no matter what happens. SE shouldn't allow such a small portion of the playerbase to hold back development for everyone else.
    (7)

  5. #5
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Thayos View Post
    They've already said we'll be able to work toward weapons with high iLevels through Deep Dungeons. That, alone, will keep that content popular.

    As for Diadem, I don't want to speculate on what SE has planned. I'm eager to find out, though. Diadem seemed like it was envisioned as the FC-friendly battle content the game is currently lacking.

    Hardcore endgamers will blow their fuses no matter what happens. SE shouldn't allow such a small portion of the playerbase to hold back development for everyone else.
    Tell that to the miserable 200k player base this game has, when it used to have 800k.

    It's only a small portion because they're not here anymore.

    Honestly i don't care anymore, i've seen people take breaks since 2.1 and they didn't come back, i've seen people log on each new patch release only to not log again after one week when they realize everything is the same with a reskin.

    So exciting. (^^,)
    (6)

  6. #6
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Thayos View Post
    They've already said we'll be able to work toward weapons with high iLevels through Deep Dungeons. That, alone, will keep that content popular.

    As for Diadem, I don't want to speculate on what SE has planned. I'm eager to find out, though. Diadem seemed like it was envisioned as the FC-friendly battle content the game is currently lacking.

    Hardcore endgamers will blow their fuses no matter what happens. SE shouldn't allow such a small portion of the playerbase to hold back development for everyone else.
    Perhaps but isn't it once all said and done 235ilvl to me if that the case glamour it is. I'll have to reread the interview but I'm sure it was mention 235 ilvl is the reward after all said and done but if not I'll happily correct myself.
    (0)
    Last edited by odintius; 07-13-2016 at 05:00 AM.

  7. #7
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    I'm on a mobile device so can't do a wall of text to elaborate more without being able to edit properly with my PC but I'm under no illusion that all my ideas will 100% fix the problem i leave that to the developers.
    (0)
    Last edited by odintius; 07-13-2016 at 05:11 AM.

  8. #8
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Alright its the end of my sub. See you guys.

    I will come back when you guys fix the game.
    (10)

  9. #9
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Worth remembering is that Deep Dungeons is just more than a quick fix of content -- it's actually infrastructure that will remain in the game permanently.

    In a recent interview, Yoshi said this content will continue evolving over future patches with new floors and new dungeons in other locations. So my take on that is that Deep Dungeons will get regular additions just like dungeons, 24-man raids, primals and 8-man raids.

    Diadem is also infrastructure that could receive similar periodic upgrades throughout the game's lifespan. And had it not been so poorly designed, I think we'd be seeing expansions to it now rather than a complete reworking.

    Aquapolis is also good content infrastructure that can easily be expanded and added to.

    This is why I'm excited for the game's future. If DD is good and the Diadem gets fixed, already we're going to have an influx of content that's accessible by just about all of the playerbase while presumably offering a worthwhile reward to work toward. And this kind of content infrastructure (that can easily be expanded without needing to build completely new resources) appears to be a trend that SE will focus on moving forward.

    Overall, I think it's more intended to be "fun" than "incredibly useful".
    Fun + useful is the holy grail. A lot of the progression content in this game is based upon repetition, memorization and a whole lot of dying, which isn't always "fun" (but totally pays off when you make good progress). So I think people are really going to love having less-stressful content that's still mentally engaging and also rewards you with a solid weapon for a primary or backup job.

    Another thing about DD -- it's content that longtime players can do with people who are virtually new to the game. That's pretty big for recruitment. I have a couple of RL friends who might start playing just because we'd be able to run that content together. Also, the ability to level jobs in DD is going to make the leveling grind much more enjoyable than it is now (for new and old players alike).
    (6)
    Last edited by Thayos; 07-13-2016 at 06:08 AM.

  10. #10
    Player
    Zeyphr_Darkshadow's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Nox Noire
    World
    Odin
    Main Class
    Thaumaturge Lv 80



    This should be a meme at this point lel.
    (3)

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