Quote Originally Posted by Evergrey View Post
But wouldn't it be the same in the end really? If you want them to enforce teamplay then it's just like the PvP we have now except GC restrictionan (and queues). Groups of players running around fighting other groups. The only real difference would be that there are no nodes to capture to secure points.
How is it the same when you're comparing instanced pvp vs open world pvp? You don't have the freedom, what we have now is smash the head against the keyboard pvp, with objectives, in open world there's no objectives, you attack whoever you want and get rewarded/penalty for it, get know, get different rewards depending on what kind of player you are (ganked or ganker killers), there's people doing the normal stuff such as gathering, leveling etc, while in instanced it's with objectives with pve-elements, like capture/secure, destroy crystals etc

Quote Originally Posted by Evergrey View Post
I would much rather that they added a Duel system. It's more common that adventurers testet their skills with each others than slaugher one another for no reason.
That would probably be included too, but just a duel option alone is bad due to class balance, Warrior is seriously overpowered in PVP, and SMN burst is also insane, there's not enough balance for a duel option.