Quote Originally Posted by loreleidiangelo View Post
I'd only support this if there were serious anti-gank measures in place. Can't attack anyone 5 levels lower than you OR 30 item levels lower than you if they're within that 5-level range...something like that. I actually enjoy PVP (me and my mates used to top the Primal Frontlines leaderboards), but for too many there's a lot of enjoyment in making other people miserable and disrupting their play, and I don't think our community needs that.
In this game it could work by:

- Limit the lvl of gankers to max of 10 or 15 levels above who they want to gank, if above that they can't engage the target
- Add a new map with the purpose of high end pvp to the world map (PvP server only)
- Making DoL invulnerable to ganks (not DoH, those shouldn't even be in maps crafting, sty in cities or sanctuary areas)
- Having specific areas, such as sanctuary areas and players inside it being invulnerable to ganking
- Place a bounty on gankers, as an incentive of others around the map to want and go find the ganker, upon ganker defeat he would lose ganker status (could be an icon)
- PvP Server would enforce team and party play rather than being alone, for obvious reasons


There's a lot of options.