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  1. #1
    Player

    Join Date
    Oct 2011
    Posts
    1,561

    Failed collectables...

    I have noticed when in the past I failed to hit the required amount on gear turn ins and then tried to turn into a non-collectable version with the idea of putting it as NQ version on MB, it adds 1% to spiritbond when convert from collectable to non-collectable despite never wearing it which is preventing the sale of it on MB. Seems odd to prevent selling of them just because converted from collectable to non-collectable.

    SE please change it so does not bind to you just from degrading from collectable status.
    (3)
    Last edited by Snugglebutt; 06-23-2016 at 03:51 AM.

  2. #2
    Player
    Alex_W's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    84
    Character
    Alex Wiseman
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    That's weird. I have failed collectable and been able to sell it on markets. Maybe you should submit a bug report.
    (0)

  3. #3
    Player
    zemogFC's Avatar
    Join Date
    Aug 2013
    Posts
    240
    Character
    Leshrac Acaedeus
    World
    Adamantoise
    Main Class
    Lancer Lv 80
    Same thing has happened to me. I just ended up discarding the item.
    (0)

  4. #4
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    I have like half a dozen chimerical robes that failed to hit the amount required for turn in which then the only thing I did to them was convert from collectable to non-collectable. I then went to retainer to put on MB thinking I could put them in there to recoup a little bit of the cost in materials but found out none of them were allowed to be placed in MB and they all had 1% spiritbonding on them despite never wearing them at all (I don't even have the class needed to wear/equip them).

    Might be the case non-gear turn ins which convert to non-collectable are allowed to be placed in MB but any gear type items (even if haven't been worn) get this 1% spiritbonding added just from the conversion for some reason. If that is the case I hope SE changes it so merely converting failed collectable gear items wont spiritbind them anymore. It seems silly to bind them to the character when the only thing have done is convert from collectable status. I think that needs fixing.
    (0)
    Last edited by Snugglebutt; 06-23-2016 at 04:07 AM.

  5. #5
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    It might be a bug, I haven't been in that particular situation yet. I've only ever converted things that aren't gear (cloth and leather pieces). In any case, when not crafting from a macro (or even if you are and are paying attention) you can always turn off collectible synthesis before you finish if you see that you haven't met the threshold. This will prevent any spiritbonding (which may or may not even be intentional) as well as give you some sort of shot at producing a HQ result. Not exactly a 'solution' to the problem, but a work around to keep in mind.
    (0)

  6. #6
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    I have had this happen once maybe twice over the years but never able to reproduce the issue.
    (0)

  7. #7
    Player
    Genaxx's Avatar
    Join Date
    Jun 2014
    Posts
    671
    Character
    Dirty Paws
    World
    Raiden
    Main Class
    Bard Lv 90
    This happened to me yesterday, created 2 items as collectables, at the end of the synth when it pretty much asks you if you want to make it a collectable the one I said yes for had 1% spirit bond after turning it back to sell it. The one I said no for had 0% bond.

    I cant remember if it always worked like this for gear.
    (1)

  8. #8
    Player
    Zodiar's Avatar
    Join Date
    Mar 2015
    Posts
    82
    Character
    Zodiar Shizato
    World
    Lamia
    Main Class
    Dragoon Lv 80
    So I'm guessing that it only happens when you lower the collectable. I'm pretty sure it's like that to avoid people from selling crafted collectables.

    So the simple solution would be to know what collectibility your stuff needs to be and don't collect what's lower
    (1)

  9. #9
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Consumable collectables such as food and potions can be downgraded to NQ and sold on the market board if I recall correctly.
    (0)
    Fried popoto enthusiast.

  10. #10
    Player
    MeoTwister5's Avatar
    Join Date
    Jun 2015
    Posts
    270
    Character
    Rynard Artwite
    World
    Tonberry
    Main Class
    Paladin Lv 70
    Would there even be a market for collectibles assuming they could be sold and traded?
    (0)

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