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Thread: Duality

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  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Ilan View Post
    Teleport and Shukuchi are no DPS Skills. If you combine your DPS Skills and Buffs in Macros you will lose Time and it will happen pretty often that one of these things doesn't really work. You will always be faster without Macros in these Cases if you can play your Class right and if you are able to use your Keybinds properly.
    I play controller. I don't think I have the luxury of keybinds. Besides in my experience the 3 Ogcd's are all abysmally weak even when they do Crit. Probably because Ninja is more a support DPS mainly through Trick Attack and I guess Dancing Edge. Enmity Control is cool I guess. Unfortunately I lack the finger reflexes to pop the buffs in sync with all the attacks so I'll never be a top level Ninja nor do I aspire to be one. I do commend those who can pull it off though.
    (0)

  2. #2
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by MagiusNecros View Post
    I play controller. I don't think I have the luxury of keybinds. Besides in my experience the 3 Ogcd's are all abysmally weak even when they do Crit. Probably because Ninja is more a support DPS mainly through Trick Attack and I guess Dancing Edge. Enmity Control is cool I guess. Unfortunately I lack the finger reflexes to pop the buffs in sync with all the attacks so I'll never be a top level Ninja nor do I aspire to be one. I do commend those who can pull it off though.
    A ninja is not only a supporter, a ninja can deal a extreme high amount of dps if played properly. I can't say anything about controller handling but i think Phireblast did it already.

    Yes these 2 Skills don't deal the highest amount of dps in the ninjas arsenal, but they are still dps sources and like i said, macros aren't working properly pretty often and you are still slower with them. But i guess if you aren't playing with an opener and a certain rotation, it doesn't really matter if you are slow or if 1 skill doesn't even go off.
    (1)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  3. #3
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by DarkerOrange View Post
    No. DPS macros are bad, and you are bad if you use them. It is commonly said for a reason.
    I have "Assassinate" and "Dream Within a Dream" in one macro. The icon is "DWaD".
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by DarkerOrange View Post
    No. DPS macros are bad, and you are bad if you use them. It is commonly said for a reason.
    If you're not raiding end game stuff, macros are perfectly fine.

    Don't be an elitist.
    (0)

  5. #5
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    DPS macros are bad if you're going to try to automate your entire rotation, yes. But if you use it to weave in buffs (that you would be doing anyways), or activate situational/conditional skills (i.e. Assassinate/Misery's End/Heartbreak) then you're generally not suffering any kind of notable losses whatsoever.

    Again, that's little more than a misconception blown out of proportion by a few players who once tried to autopilot their dps, and while they were wrong to do that, you are wrong to assume any and all macros are bad.
    (4)
    Last edited by ThirdChild_ZKI; 06-23-2016 at 04:34 AM.

  6. #6
    Player
    DarkerOrange's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    349
    Character
    E'dok Edok
    World
    Masamune
    Main Class
    Ninja Lv 70
    teleports are not dps skills. but the macro for the oGCDs is terrible.
    (1)

  7. #7
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,466
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Macros can't queue, oGCD or on. That's why they're terrible to use for battle abilities, primarily.
    (8)

    http://king.canadane.com

  8. #8
    Player
    DarkerOrange's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    349
    Character
    E'dok Edok
    World
    Masamune
    Main Class
    Ninja Lv 70
    and you can't fit 3 oGCD skills in between 2 GCDs without massive clipping, therefore it is bad.
    (4)

  9. #9
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    The issue of Ninja's button bloat on controller can be mitigated a bit with without resorting to macroing oGCDs. My current method:

    Weapon drawn cross bar:


    Basically when I draw my weapon, this is what displays. All of my important oGCDs are visible to me right away. The most important tidbit is the hotbar I used above the cross bar. At the cost of things looking weird, I now have a way to see what other skills I currently can't see without pressing button combinations come off of cooldown. The only reason I have DwaD there only, is because a good chunk of my cooldowns pretty much have to line up with each other(dwad, mug, dualith) so there isn't much of a point to stuff them all on that hotbar. Shadewalker is there if i'm stuck with a bad tank for a while. Goad isn't there because not many people run out of TP in situations where it matters.

    R2+L2:


    Skills that don't need heavy visual babysitting. I also have a <t> macro'd Shukuchi.

    L2+R2:

    Now this is why I said can only be mitigated "a bit". Taking in my "reminder hotbar" method, I still don't have space to put Wasp venom(although I'm considering dropping Shade Shift...) but things are still very manageable.


    tl;dr: get creative, it's not that bad
    (1)

  10. #10
    Player
    revonine's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Morri Umi
    World
    Cerberus
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Phireblast View Post
    The issue of Ninja's button bloat on controller can be mitigated a bit with without resorting to macroing oGCDs. My current method:

    Weapon drawn cross bar:


    All of my important oGCDs are visible to me right away. The most important tidbit is the hotbar I used above the cross bar. At the cost of things looking weird, I now have a way to see what other skills I currently can't see without pressing button combinations come off of cooldown.
    The hotbar above (or too the side in my case) of the cross hotbar is not weird at all, and I dunno how I'd live without mine. I can keep track of important oGCD skills with it. Pretty vital for controller users
    (1)

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