Article Headline: E3 2016 - Naoki Yoshida Speaks About Deep Dungeon Itemization & More.
http://www.mmorpg.com/gamelist.cfm/g...tion-More.html
Article Headline: E3 2016 - Naoki Yoshida Speaks About Deep Dungeon Itemization & More.
http://www.mmorpg.com/gamelist.cfm/g...tion-More.html
How can they make the Deep dungeon interesting if the mechanics won't be anything to worry about?
I'm not seeing it. Feel free to prove me wrong though since I want to be wrong.
Simply it won't. It will be a casual gaming experience that you can complete in 2 hours. The first 50 lvls that we will have now they will be too easy. In 3.4/3.5 they will add another 150 lvls. The story of Deep Dungeons ends at lvl 100. lvls 101-200 are the hard lvls. For now we can welcome a short lived content which we will complete in just 1 day. I hope I'm totally wrong but all interviews point towards a too easy faceroll on keyboard/gamepad short lived content and nothing more. At least for now. I really hope I read wrong.
In a later adjustment to this they are adding a leader board (per job) to track who gets the furthest. I assume that 101-200 will be a respectable challenge due to the fact that a leader board would be pointless if it wasn't. 1-100 is more or less a "Here's a slightly less boring way to get a trickle of xp that isn't fates." If the rate isn't awful or scales to your level percentage wise then it shouldn't be a horrible trade off. On the other hand, if it comes out and doesn't at least grant tomes very few players are going to bother with it if they are finsished/ing their relic.
Last edited by Kerii; 06-21-2016 at 08:07 AM.
You guys do know the Deep Dungeon is more of a "challenge how far a player can go" type of content?
Entering with a group is just for extra fun but the main thing for Deep Dungeon is to see how far a player can go into the place solo without the help of any players.
It was said in a earlier dicussion about Deep dungeon that the only players on the leader board are those who enter Deep Dungeon Solo and Solo the place. Those who enter Deep Dungeon with a group of players will not be on the Leader Board but their progress will be saved.In a later adjustment to this they are adding a leader board (per job) to track who gets the furthest. I assume that 101-200 will be a respectable challenge due to the fact that a leader board would be pointless if it wasn't. 1-100 is more or less a "Here's a slightly less boring way to get a trickle of xp that isn't fates." If the rate is awful or scales to your level percentage wise then it shouldn't be a horrible trade off. On the other hand, if it comes out and doesn't at least grant tomes very few players are going to bother with it if they are finsished/ing their relic.
Last edited by EdwinLi; 06-21-2016 at 08:08 AM.
Yeah, I know. I thought "(Per Job)" would be enough to imply that, but can't win them all. :PYou guys do know the Deep Dungeon is more of a "challenge how far a player can go" type of content?
Entering with a group is just for extra fun but the main thing for Deep Dungeon is to see how far a player can go into the place solo without the help of any players.
It was said in a earlier dicussion about Deep dungeon that the only players on the leader board are those who enter Deep Dungeon Solo and Solo the place. Those who enter Deep Dungeon with a group of players will not be on the Leader Board.
I'm ready to be disappointed.
In the future, maybe update 3.4 or 3.5, Palace of the Dead will have up to two hundred floors and that's definitely geared for hardcore players. I believe most players won't be able to get to that last 200th floor.
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