Quote Originally Posted by Sanlord View Post
damn bad idea at all ; ; it isn't wow ; ;
not everything about wow is bad.
in fact alot of it is good

so , op i garee 100%
healers draw way way way too much hate from the simplest cast, even 11 wasnt this obvious.

tanks need alot of improvement for hate generation and sustaining over a simply heal.
vastly increase passively a gld and mrd hate, period, and vastly decrease any casters, as of now its just plain laughable ;;

you can do better than this se, i know you can. please do it right, and fix these issues.

**side note** please allow us to actually move in combat. executing a ws or spell should be cancelled when moved, sadly we are locked down like a vice the second we use a ws and for a sec or 2 after its over. thats highly counter productive.

you can see an enemy beginning a devastating attack but alas i am frozen in place ...again......and again.....i could however just auto attack and never use a ws, now theres an idea Oo not being able to avoid an aoe move, i can understand yup but never being able to move due to a spell or ws? that is just bad programming.

also why is pulling so difficult? every mob has a ranged ability? every one? so you can "pull" .......try to move them back and all that happens is utter mess since they never ever have to come close to you they just spam their ranged abilities ..lol now i could run 400 yalms back they may come or they may disengage and return to its territory...another possible idea (lol)

come on se!!! again, you know better then that. this new team has got to be more competant then that, so far they have improved so many things its hard to think sloppy combat is the wanted result.
now some magical mobs with many ranged abilities , sure, i can see that but a rat?...a goat?..an eft?.....a puk??...and the list goes on and on and on.

we need the hate adjusted for gld and mrd, we need alot more speed available in combat, we need alot better targetting , casters need to be able to cast at least 2x as far as they can now(as goes for archers too), buffs like prot and shell need to be 30 min (at min) and movement restricrtions completely removed. we need to be able to pull without a 400 yalm dance.

sheesh