I've done the first relic from the first step.
It was way better and more fun to do.
People keep saying can't expect them to make it too easy to obtain the best weapon, firstly it is not the best weapon. Secondly the part the OP is complaining about only bumps the weapon up to 210 and not 240. I can very much understand why someone would think the amount of work in this stage just to go from 200-210 is not reasonable. While people will be harder pressed to argue about the overall amount of work required to hit 240, there is a valid argument to be had about the various stages not being equally balanced in terms of effort vs reward for them.
Each stage is not equally shared in terms of amounts of effort and for a pretty low stage this requires a lot of effort, perhaps too much when just going from 200 to 210. It might have been better to more equally share out the burden across all stages rather than making some extremely hard while others easier and if they are to make some easy and some hard then the hard ones should be in the latter stages and not the early ones.
Last edited by Snugglebutt; 07-16-2016 at 09:36 PM.
They'll nerf it later. They always do.
chimera and hydra were awesome! , the 3 trials were cool , titan was "hard" at the time? yeah but give me 10 titans instead of farming tomes , or buying HQ items any day of the week....at least that would challenge me....but noooooo fate spams , low lvl dungeons and then farm this content x100000 and pay or level crafting or ask a stranger to craft ....i dont see anything close to "awesome" in that content ...nor anything that feels like i deserve a powerfull weapon...
This, exactly. Thank you.chimera and hydra were awesome! , the 3 trials were cool , titan was "hard" at the time? yeah but give me 10 titans instead of farming tomes , or buying HQ items any day of the week....at least that would challenge me....but noooooo fate spams , low lvl dungeons and then farm this content x100000 and pay or level crafting or ask a stranger to craft ....i dont see anything close to "awesome" in that content ...nor anything that feels like i deserve a powerfull weapon...
People cried about the challenge, thus we got a mindless, uninspired grind. No 4.0 relic for me, even if they go back and actually challenge you to earn it again. I'm done with this nonsense. Made it through ARR, and so far all of HVW without a relic. I think I'll be fine to completely opt out next time around.
This. Before you actually had to interact, carry your own weight, and make friends in the process of getting your relic. Now, you have to mentally prepare yourself to farm x currencies to obtain x item to trade in for x material to upgrade your relic. Have fun!chimera and hydra were awesome! , the 3 trials were cool , titan was "hard" at the time? yeah but give me 10 titans instead of farming tomes , or buying HQ items any day of the week....at least that would challenge me....but noooooo fate spams , low lvl dungeons and then farm this content x100000 and pay or level crafting or ask a stranger to craft ....i dont see anything close to "awesome" in that content ...nor anything that feels like i deserve a powerfull weapon...
I hope those who wished this current system onto the game is having lots of fun with it.
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While I never really minded the presence of more difficult content in obtaining a Relic (I was hoping the last step of ARR would involve the three original EX Primals so the process could come full circle), the Zodiac/Anima questlines are some of my favorite content in the game. I had 4 Zeta weapons by the end of ARR (and a Nexus that I abandoned until after HW), and I'm on track to have 3 or 4 completed Anima weapons by the end of HW.
Regarding the topic itself, I am quite surprised they have yet to lessen the requirements for the 210 stage, though. By this point into ARR we had seen reductions in tomestone costs for Animus books and increases in Atma drop rates. All they've done so far to the Anima line is increase the luminous crystal drop rates. Normally when we get a new tomestone, the cost of items when converted to that new tomestone are reduced, and they kept the Esoterics cost equivalent to the Law cost for that portion. Coupled with the recent restructuring of Hunt Mark rewards and the changes to tomestone rewards from dungeons, this actually resulted in the stage becoming a little harder in 3.2, though it's since returned to about the same as it was initially with the adjustments to Tomestone rewards in 3.3.
Last edited by Alahra; 07-16-2016 at 10:20 PM.
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Glad the thread was bumped so I could see this post. In what way was it fun?
I fully enjoyed the opportunity to invest an effort I'd otherwise never see reason to for a quest line in this game, as someone who hadn't bothered with raid based content in the past at the time. But as someone who has played the entirety of my time with FF14 in Hyperion, I can say that there were a couple of phases that were not appealing to me. The amount of Grade 4 Carbonized Matter I had to sell..... lord. The silver lining could be that it did enforce the need to cap both my Botany and Miner to 50.
If I were to choose which phase would be my favorite, I'd say it'd have to be both the Atma and Alexandrite grind. It allowed me to unite with strangers to meet a common goal, and boast about my unnatural luck.
From what I've experienced with the Realm Reborn relic though, despite the Eso/Poetic grinding, it feels much easier.
Last edited by CheshirePuss; 07-17-2016 at 01:42 AM.
I somewhat understand where OP is coming from.
Doing Gordias is pointless. Queues are too long to get 10 items for one reward. So that easy part is off the table.
Then it gets down to doing daily beastmen quests and tomestones. Just to get one item from one beastmen camp takes 5 days.
Unless you are repeatedly doing dungeons over and over and over again, it will take a very long time.
I'm hoping that they reduce the requirement of the unidentifiable items to 10 on the patch this Tuesday. 20 of each of those items is extreme
when there are 240 weapons available.
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