I'd have loved to see your reaction to the requirements for the first relic weapon, prior to all of the nerfs done to its requirements. This is as close to a cake walk as I could get with this in comparison.This step of the Anima Relic quest is too hard!
Many people can\\'t login and play the game for hours, let alone do that kind of grind every single day.
The tomestones required to obtain unidentified items is way over the top, It takes forever to get them. We need 680 tomes per item and we need 20x for 4 items, the price should be halved at least.
Not all players can play everyday and do all this grind.
The next steps are there too so it would be really great if this quest gets some balancing.
Thank You!
I've been working on it for over 2 months now. Still not even close.
I've done the first relic from the first step.
It was way better and more fun to do.
chimera and hydra were awesome! , the 3 trials were cool , titan was "hard" at the time? yeah but give me 10 titans instead of farming tomes , or buying HQ items any day of the week....at least that would challenge me....but noooooo fate spams , low lvl dungeons and then farm this content x100000 and pay or level crafting or ask a stranger to craft ....i dont see anything close to "awesome" in that content ...nor anything that feels like i deserve a powerfull weapon...
This, exactly. Thank you.chimera and hydra were awesome! , the 3 trials were cool , titan was "hard" at the time? yeah but give me 10 titans instead of farming tomes , or buying HQ items any day of the week....at least that would challenge me....but noooooo fate spams , low lvl dungeons and then farm this content x100000 and pay or level crafting or ask a stranger to craft ....i dont see anything close to "awesome" in that content ...nor anything that feels like i deserve a powerfull weapon...
People cried about the challenge, thus we got a mindless, uninspired grind. No 4.0 relic for me, even if they go back and actually challenge you to earn it again. I'm done with this nonsense. Made it through ARR, and so far all of HVW without a relic. I think I'll be fine to completely opt out next time around.
This. Before you actually had to interact, carry your own weight, and make friends in the process of getting your relic. Now, you have to mentally prepare yourself to farm x currencies to obtain x item to trade in for x material to upgrade your relic. Have fun!chimera and hydra were awesome! , the 3 trials were cool , titan was "hard" at the time? yeah but give me 10 titans instead of farming tomes , or buying HQ items any day of the week....at least that would challenge me....but noooooo fate spams , low lvl dungeons and then farm this content x100000 and pay or level crafting or ask a stranger to craft ....i dont see anything close to "awesome" in that content ...nor anything that feels like i deserve a powerfull weapon...
I hope those who wished this current system onto the game is having lots of fun with it.
Always by your side. . .
While I never really minded the presence of more difficult content in obtaining a Relic (I was hoping the last step of ARR would involve the three original EX Primals so the process could come full circle), the Zodiac/Anima questlines are some of my favorite content in the game. I had 4 Zeta weapons by the end of ARR (and a Nexus that I abandoned until after HW), and I'm on track to have 3 or 4 completed Anima weapons by the end of HW.
Regarding the topic itself, I am quite surprised they have yet to lessen the requirements for the 210 stage, though. By this point into ARR we had seen reductions in tomestone costs for Animus books and increases in Atma drop rates. All they've done so far to the Anima line is increase the luminous crystal drop rates. Normally when we get a new tomestone, the cost of items when converted to that new tomestone are reduced, and they kept the Esoterics cost equivalent to the Law cost for that portion. Coupled with the recent restructuring of Hunt Mark rewards and the changes to tomestone rewards from dungeons, this actually resulted in the stage becoming a little harder in 3.2, though it's since returned to about the same as it was initially with the adjustments to Tomestone rewards in 3.3.
Last edited by Alahra; 07-16-2016 at 10:20 PM.
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Glad the thread was bumped so I could see this post. In what way was it fun?
I fully enjoyed the opportunity to invest an effort I'd otherwise never see reason to for a quest line in this game, as someone who hadn't bothered with raid based content in the past at the time. But as someone who has played the entirety of my time with FF14 in Hyperion, I can say that there were a couple of phases that were not appealing to me. The amount of Grade 4 Carbonized Matter I had to sell..... lord. The silver lining could be that it did enforce the need to cap both my Botany and Miner to 50.
If I were to choose which phase would be my favorite, I'd say it'd have to be both the Atma and Alexandrite grind. It allowed me to unite with strangers to meet a common goal, and boast about my unnatural luck.
From what I've experienced with the Realm Reborn relic though, despite the Eso/Poetic grinding, it feels much easier.
Last edited by CheshirePuss; 07-17-2016 at 01:42 AM.
They'll nerf it later. They always do.
I smell b8
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