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  1. #1
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80

    DEV Suggestion: Special abilities/traits on gear and how to do it fairly

    Yoshi recently stated in an interview that he did not want special abilities/ traits on gear b/c then it would make things less balanced. I think an equal way of doing it is that the odd numbered patches when we have to chase an item to upgrade for tome gear; make the upgraded tome gear include special abilities/traits; therefore everyone can get them. In addition gear dropped gear from savage will have the special abilities/traits as well to award the more skilled players; those players can earn/experience those special abilities/traits earlier since they can be earned in the even numbered patches.

    For balance purposes: All tank sets have x trait, all healer sets have y trait, all melee dps have z trait, range phy sets have j trait, & range caster have s trait.

    What do you guys think?
    (0)
    Last edited by AzraelX; 06-21-2016 at 07:38 AM.

  2. #2
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    All I want is the elemental wheel actully being used in this game. Mobs being week against different elements give us a reason to have the element section in the Charater profile and states. Have different kind of elemental buffs. At this rate if they bring RDM in its just gonna be another boring DPS job with out adding anything new to the mixs.
    (2)