
Originally Posted by
Myon88
Gil sinks have a purpose, they help keep inflation in check, as new gil is constantly being generated through gameplay every day. If you do a roulette and get paid 10,000 gil by the game, that's new money being created that didn't exist in circulation before that. That is partly why things like repair costs, MB taxes, and mechanics like items binding to you exist in this game.
W.r.t price, it's not like the current prices don't already punish poorer players anyway, that's the the economic reality. In fact, by scaling with the price of the plot they punish the rich more by definition. If you're 'rich' enough to fork out the 37.5 million for a large, then finding another 2 million (5%) a month should be peanuts to you. Most people in that bracket tend to be self-sustaining when it comes to wealth generation anyway, since they're typically established crafters and the like.
And like I said, it'll put pressure on the larger plots to be owned by FCs because they will have a far easier time pooling money to pay for upkeep. Which is good because I'd rather a large house go to an FC with 100 people than a single person. Now of course, just like real life, if you can afford it by yourself then go wild.
But most importantly it will hit hardest the people who only use houses as glorified tropies. The average player should have no trouble with upkeep through normal gameplay, but for someone who owns 8 houses just for vanity, or someone who only logs in once a month - well, they might end up thinking twice about whether they're really making the best use of a really scarce resource.