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  1. #1
    Player
    ValinEndac's Avatar
    Join Date
    Feb 2014
    Posts
    11
    Character
    Valin Endac
    World
    Behemoth
    Main Class
    Dark Knight Lv 76

    Dark Knight vs Paladin Mitigation

    Dark Knight(Shadow Skin) Group A
    Reprisal -10%
    Parry -20%
    Shadow Skin -20%
    "Total Hit = 5,760
    Total Mitigation = 42.4%"
    +3.84%
    ______________________________

    Dark Knight(Shadow Wall) Group B
    Reprisal -10%
    Parry -20%
    Shadow Wall -30%
    "Total Hit = 5,040
    Total Mitigation = 49.6%"
    -4.32%
    ______________________________

    Paladin(Rampart) Group A
    Rage of Halone -4%
    Parry -20%
    Rampart -20%
    "Total Hit = 6,144
    Total Mitigation = 38.56%"
    -3.84%
    ______________________________

    Paladin(Sentinel) Group B
    Rage of Halone -4%
    Parry -20%
    Sentinel -40%
    "Total Hit = 4.608
    Total Mitigation = 53.92%"
    +4.32%
    ______________________________

    Winners Dark Knight Group A wins Paladin Group B
    _____________________________________________

    Here are the numbers I'm working with at the moment. I would really appreciate anyone that can help me to fix anything that I might have gotten wrong in my calculations.

    Note One: I assume that Rage of Halone is not a flat -10% damage reduction based on the fact that is Strength and not physical damage reduction outright.

    Note Two: I was using another persons numbers from Reddit for the Rage of Halone damage reduction, so I'm not sure how accurate those are. I haven't played my Paladin in ages and thought it would be quicker to get input from others who actively play theirs.

    Note Three: This is assuming the perfect scenario where Both Paladin and Dark Knight get a Parry and have their respective damage reduction abilities applied to the mob on a 10,000 damage tank buster.

    Note Four: Again this is for Physical only, as it is already clear that Paladins are behind Dark Knight when it comes to Magic Damage.
    (0)
    Last edited by ValinEndac; 06-20-2016 at 06:07 AM.

  2. #2
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    One question. Why are you using Bulwark(increased block chance) as opposed to Rampart which is the same as Shadowskin?

    If you were to compare Bulwark it's DRK counterpart would be Dark Dance. Which then you would have to factor the DA version as well that buffs Evasion.
    (0)

  3. #3
    Player
    ValinEndac's Avatar
    Join Date
    Feb 2014
    Posts
    11
    Character
    Valin Endac
    World
    Behemoth
    Main Class
    Dark Knight Lv 76
    Thanks for that. When I was writing it out I totally forgot it was called Rampart instead of Bulwark. For Some reason I will constantly mix those two skills names up, even though I played a Paladin all through 2.0
    (0)

  4. #4
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    In a "perfect" scenario a paladin would block not parry, unless you have a really gimped shield a block will reduced more damage than a parry. It's also far more reliable that a paladin will have Shelton available to make that block happen than for a drk to have reprisal up and get a parry.

    Reliability is a huge factor in mitigation, if you can't rely on something to mitigate a tank buster then it is widely considered worthless as a defensive measure against busters (see any thread about parry being a worthless stat). If you replace parry with Shelton in your paladin groups (Shelton is reliable as 100% block). And take reprisal and parry out of the drk groups due to unreliability (drk has no way to 100% ensure a parry or that they will have reprisal up for the tank buster) you get a much different picture.
    (0)
    Last edited by Cabalabob; 06-20-2016 at 01:59 AM.

  5. #5
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Shadow wall is also wrong. it's not -40%, it's -30.

    Also if you're only doing a boss fight where it does physical damage, PLD will beat out DRK due to shieldtron.

    If you're talking about groups (trash pulls) DRK will probably destroy PLD if you also take into consideration their ability to self-sustain with DA + Abysal Drain, depending on the number of mobs that are hitting the DRK.
    (0)
    Last edited by Seku; 06-20-2016 at 01:49 AM.

  6. #6
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Rage of Halone is around ~9.x% reduction to physical damage, I tested it out at somepoint but forget exactly how much it was. It's not that far from 10%.
    (0)

  7. #7
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    You guys know that drk has magical reducation drk has higher magic reduce if the tank buster is magical also parry isnt reliable sometimes
    (0)

  8. #8
    Player
    ValinEndac's Avatar
    Join Date
    Feb 2014
    Posts
    11
    Character
    Valin Endac
    World
    Behemoth
    Main Class
    Dark Knight Lv 76
    Quote Originally Posted by Kitfox View Post
    Snip
    Thanks for the information about Rage of Halone. I probably update the formula for Paladin tomorrow night when I get a little more time available to reflect your own data instead of the 4% I used.

    Quote Originally Posted by Cabalabob View Post
    Snip
    Thanks for the info about a shield block being better. I've been away from the game for a long time and recently returned, so my memory of how much shield block is vs a parry is fuzzy at best. If you could provide me with an average % an iLevel 210+ Paladin would block for that would be great, as I could update the Paladins data with it.

    Also, about the reason I'm including the parry in the Dark Knights section, is that I want a perfect scenario for everything just worked out right. I know that is not practical from my own experience tanking in multiple games for the last 15 years or so. However, this is just a for fun project and for my personal amusement, and incase anyone may find this data useful I would like to leave it out for everyone.

    Quote Originally Posted by Seku View Post
    Snip
    Thank you for that note Seku. My calculation was done with Shadow Wall at 30%, but it was just simply a typing error that I put it on this list at 40%. I have corrected my post to reflect this now. I really should start proof reading my stuff, but it was late when I posted it and being tired I just wanted to get it on the forums to get peoples input.

    Quote Originally Posted by Jukebox12 View Post
    Snip
    Please refer to my original post on the sections titled Note Three and Note Four. This is not to be taken as trying to prove one tank better than the other, as I don't really care. I believe all of the numbers to be so close together, that it doesn't really matter which one you choose to bring to any content.
    (0)
    Last edited by ValinEndac; 06-20-2016 at 06:28 AM.

  9. #9
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by ValinEndac View Post
    snipe
    there will be never a perfect scenario never so it somewhat false info.
    (0)

  10. #10
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Even if this is a small fun project you cannot run a 100% perfect scenario your the information is going to be false and how the hell is it fun to run 100% perfect scenarios. Its like watching a dog chasing a cat over and over again and the cat gets away 100% of the time
    (0)

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