
Originally Posted by
Airget
The simplest problem with this concept is the content would be to spread out. People would complain if one server ruleset got more content then another or why one server seems to have more engaging content then the other. The truth about MMOs is you have the opportunity to enjoy all that it has to offer, not force you to do what you don't want to do. In terms of pvp XIV is never a game where there will be open pvp it will always be a game based pvp so those who wish not to do it don't have to but those who want to do it can. In terms of hardcore/casual and light, that to can easily be remedied based on how they wish to progress with the game.
why would there be more in one or the other, it's the same game other then the rules around how u get to the end is different, aka more grinds, or caps on quests/missions, the bosses are at it's hardest (they already trying to make things in mmo's with different difficulties), lol parties can maybe only have 2 of the same class at most.
If you look at how the content is being released atm, it does favor everyone in their own unique way while it's really hard to define a light* player I think it's just better to stick with casual and hardcore.
it more like jack of all trades, but not great at anything.
A casual player will be in light parties, so they only need 4 people, heck since they seem to have plans to implement an npc system you may only need two actual people to form a light party. Since you are in a light party with only two players you may opt to just use classes so that you can diverse your abilities for the situation, while you might not be able to handle things the hardcore can handle right away, with the world search function for events they plan on introducing it shouldn't be hard to find others in the same situation if you really want to do the content.
For hardcore they are given more options to work with, since they have more people with them they can focus their abilities through jobs and allow them to perform better in a difficult fight, while they can burn through the content and obtain the reward faster it doesn't mean that the casual won't be able to do the same if they take the time to find others that wish to do the same.
why not have the hole mmo for either of the groups then? make the hole thing for hardcore and then also make casual servers that give those same things u just mentioned.
Also if you think of it as casual/hardcore servers, what's to stop the hardcore form going to casual if the concept behind it is that it's easier. As for a pvp server there truly is no need for it since the game won't have an open world pvp lol.