Quote Originally Posted by ellohwell View Post
We need servers with different rulesets. Then everyone can just choose the service they want/prefer instead of having to put up with other people's ideas of a good game which conflict with your own (and the original vision of FFXIV too)

Basically, there are too many competing interests of FF fans and MMO players that just end up ruining the game overall for everyone. So separate servers with different rulesets are needed.

They should implement a PvP server, hardcore server, casual server, a server with lighter restrictions (see Optimal Rank and Favoured Class system).

And everyone will live happily after.

It's a bit presumptuous to make MMOs around a one-size-fits-all policy.
The simplest problem with this concept is the content would be to spread out. People would complain if one server ruleset got more content then another or why one server seems to have more engaging content then the other. The truth about MMOs is you have the opportunity to enjoy all that it has to offer, not force you to do what you don't want to do. In terms of pvp XIV is never a game where there will be open pvp it will always be a game based pvp so those who wish not to do it don't have to but those who want to do it can. In terms of hardcore/casual and light, that to can easily be remedied based on how they wish to progress with the game.

If you look at how the content is being released atm, it does favor everyone in their own unique way while it's really hard to define a light* player I think it's just better to stick with casual and hardcore.

A casual player will be in light parties, so they only need 4 people, heck since they seem to have plans to implement an npc system you may only need two actual people to form a light party. Since you are in a light party with only two players you may opt to just use classes so that you can diverse your abilities for the situation, while you might not be able to handle things the hardcore can handle right away, with the world search function for events they plan on introducing it shouldn't be hard to find others in the same situation if you really want to do the content.

For hardcore they are given more options to work with, since they have more people with them they can focus their abilities through jobs and allow them to perform better in a difficult fight, while they can burn through the content and obtain the reward faster it doesn't mean that the casual won't be able to do the same if they take the time to find others that wish to do the same.

Also if you think of it as casual/hardcore servers, what's to stop the hardcore form going to casual if the concept behind it is that it's easier. As for a pvp server there truly is no need for it since the game won't have an open world pvp lol.