do you realize how much of a maintenance effort this would be?
let me anwser that: obviously not.
/end thread
do you realize how much of a maintenance effort this would be?
let me anwser that: obviously not.
/end thread
Don't hate on my navy font, lawl.Im not saying im entitled to this or that, Im saying there is a huge market to be tapped if different rulesets are made, specifically the four or so I suggested. Another thing to bear in mind is that the game will continue to change drastically (for example, the optimal rank gear system and de-emphasis on crafting) so it's kind of rude of SE not to include a traditional server for people that bought the game for the original features which have now been eroded.
Also, I'm sure your reasoning is entirely altruistic as your motive behind making this suggestion is for SE to attract more players and make more money - not you wishing to be able to play the game how you wish it was versus how it actually is.
Dividing the playerbase = bad. Your suggesting that such a system will attract more players and increase game population and even dim down whining is naive and without base.
I'm sorry, I am strongly against such a divisive system. Good thing the current team at SE consists of people with good heads on their shoulders, so they'll just ellohwell at your idea and go on.
TL;DR: Not gonna happen.
i kinda agree with the op, i been saying this for long time they need to give pve mmo's hardcore and casual servers or put them all together but seperate auction houses, and rules ...let them only be able to do smaller things together that don't effect there game rules and set. pvp games have 2 server types, pvp and non, so i don't see why not. beats losing some of any group type. diablo 3 also has a hardcore mode in it, while it's more simpler to the effect that i think only difference is u lose everything when u die, it still has 2 difficulty modes and they have them both on same servers.
The simplest problem with this concept is the content would be to spread out. People would complain if one server ruleset got more content then another or why one server seems to have more engaging content then the other. The truth about MMOs is you have the opportunity to enjoy all that it has to offer, not force you to do what you don't want to do. In terms of pvp XIV is never a game where there will be open pvp it will always be a game based pvp so those who wish not to do it don't have to but those who want to do it can. In terms of hardcore/casual and light, that to can easily be remedied based on how they wish to progress with the game.We need servers with different rulesets. Then everyone can just choose the service they want/prefer instead of having to put up with other people's ideas of a good game which conflict with your own (and the original vision of FFXIV too)
Basically, there are too many competing interests of FF fans and MMO players that just end up ruining the game overall for everyone. So separate servers with different rulesets are needed.
They should implement a PvP server, hardcore server, casual server, a server with lighter restrictions (see Optimal Rank and Favoured Class system).
And everyone will live happily after.
It's a bit presumptuous to make MMOs around a one-size-fits-all policy.
If you look at how the content is being released atm, it does favor everyone in their own unique way while it's really hard to define a light* player I think it's just better to stick with casual and hardcore.
A casual player will be in light parties, so they only need 4 people, heck since they seem to have plans to implement an npc system you may only need two actual people to form a light party. Since you are in a light party with only two players you may opt to just use classes so that you can diverse your abilities for the situation, while you might not be able to handle things the hardcore can handle right away, with the world search function for events they plan on introducing it shouldn't be hard to find others in the same situation if you really want to do the content.
For hardcore they are given more options to work with, since they have more people with them they can focus their abilities through jobs and allow them to perform better in a difficult fight, while they can burn through the content and obtain the reward faster it doesn't mean that the casual won't be able to do the same if they take the time to find others that wish to do the same.
Also if you think of it as casual/hardcore servers, what's to stop the hardcore form going to casual if the concept behind it is that it's easier. As for a pvp server there truly is no need for it since the game won't have an open world pvp lol.
some people want the challenge, if they all go to casual then guess what then they know there isn't really a market for hardcore lol, and all they gotta do is close the server. but pretty sure there is a nice chunk of player base. i think u'd be surprise to see that more of the casuals come tip toeing back into the hardcore pool.The simplest problem with this concept is the content would be to spread out. People would complain if one server ruleset got more content then another or why one server seems to have more engaging content then the other. The truth about MMOs is you have the opportunity to enjoy all that it has to offer, not force you to do what you don't want to do. In terms of pvp XIV is never a game where there will be open pvp it will always be a game based pvp so those who wish not to do it don't have to but those who want to do it can. In terms of hardcore/casual and light, that to can easily be remedied based on how they wish to progress with the game.
why would there be more in one or the other, it's the same game other then the rules around how u get to the end is different, aka more grinds, or caps on quests/missions, the bosses are at it's hardest (they already trying to make things in mmo's with different difficulties), lol parties can maybe only have 2 of the same class at most.
If you look at how the content is being released atm, it does favor everyone in their own unique way while it's really hard to define a light* player I think it's just better to stick with casual and hardcore.
it more like jack of all trades, but not great at anything.
A casual player will be in light parties, so they only need 4 people, heck since they seem to have plans to implement an npc system you may only need two actual people to form a light party. Since you are in a light party with only two players you may opt to just use classes so that you can diverse your abilities for the situation, while you might not be able to handle things the hardcore can handle right away, with the world search function for events they plan on introducing it shouldn't be hard to find others in the same situation if you really want to do the content.
For hardcore they are given more options to work with, since they have more people with them they can focus their abilities through jobs and allow them to perform better in a difficult fight, while they can burn through the content and obtain the reward faster it doesn't mean that the casual won't be able to do the same if they take the time to find others that wish to do the same.
why not have the hole mmo for either of the groups then? make the hole thing for hardcore and then also make casual servers that give those same things u just mentioned.
Also if you think of it as casual/hardcore servers, what's to stop the hardcore form going to casual if the concept behind it is that it's easier. As for a pvp server there truly is no need for it since the game won't have an open world pvp lol.
as for pvp i kinda agree, least with ffxiv less they work it in witch would be great too, i don't see ffxiv as a pvp game even if they add it in. but still if there is a place for it, almost all mmo's now are coming out with pvp and non pvp servers. so a next step being casual and hardcore would make sense to me.
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