Give to many options and they be no players to even play for that one option lol. SE need to give option but at the end of the day say "You play this way or get out" You can't make a game and take 100% what the players say.Personally, I'm a bit tired of hearing the "options! options! options!" chant. I admit that there are times when it's good to have options, such as whether or not to display one's helmet, or whether to play solo or in a group on any given day. But I feel that some people are taking options to a negative extreme, calling for it when it makes absolutely no sense. The OP is perhaps the best example of this, but certainly not the only example.
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These will make lovely population 50 servers!
i dont like the op. i can tell he/she/it whines about alot
i want everything given to me with the highest success rate. I am mad that others have better things than me and i suck so i can't get my items to have the same stats.
hey while we are at it why not just make 12 different versions of FFXIV and just have people buy the one they want? our a moron OP... play the game or Dont plain and simple. No one says you HAVE to participate in everything least they let us participate in everything on 1 character rather then have to make 3-4 characters to experience the whole game >.>
You don't need seperate servers to cater to different groups. All you need is content that pleases each group. Each type of player indirectly benefits from the existence of the others. Seperating them all with special rules for each just sterilizes the game and honestly would make it less appealing to me.We need servers with different rulesets. Then everyone can just choose the service they want/prefer instead of having to put up with other people's ideas of a good game which conflict with your own (and the original vision of FFXIV too)
Basically, there are too many competing interests of FF fans and MMO players that just end up ruining the game overall for everyone. So separate servers with different rulesets are needed.
They should implement a PvP server, hardcore server, casual server, a server with lighter restrictions (see Optimal Rank and Favoured Class system).
And everyone will live happily after.
It's a bit presumptuous to make MMOs around a one-size-fits-all policy.
I disagree, each player ruins it for everyone else because the dev team water everything down in an attempt to appease everyone and end up pleasing no one.You don't need seperate servers to cater to different groups. All you need is content that pleases each group. Each type of player indirectly benefits from the existence of the others. Seperating them all with special rules for each just sterilizes the game and honestly would make it less appealing to me.
I disagree with your disagreement.
Breaking everyone down into specific groups on different servers is a silly idea, makes no sense and is a waste of time. I personally love everyone in my shell from the hardcore to the person who logs in once or twice a week. When the Casual wants to try something hardcore to have fun, they have hardcore people to help. When the hardcore just want's to craft all day, they have people to talk too... etc.
Each player adds a different perspective, feeling and relationship to the game. You would have everyone broken down into boring tiny servers with specific rules per server. How does that make any sense?
Yeah SE stop improving the game and start making up 50 different server with 50 different rule types, that's a much better way to use your time. -___-;
Seriously...
I'm just a bun boy, doing bun boy things.
another awful idea there OP. but keep trying one of these idea's one day has to be a winner
(even a blind squirl finds a nut sometimes)
What I have shown you is reality. What you remember, that is the illusion.
Please suggest more terrible WoW ideas.
It sounds good at first but there are two major flaws with it. The first is that it segregates players, thus robbing players of the ability to play the game with people who have different styles and forcing the large number of people with views in the middle to take a stance on something they'd prefer not to. The other is that it creates more work for the development team to balance every patch - if they add equipment it would have to be balanced for "required level" and "optimal level" servers, when they adjust PvP and new areas they have to consider both PvP and "normal" servers, etc. There are also additional issues with things like costs for maintaining servers for the less popular "options."
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