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  1. #1
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Re Summoner - Ultimate or continuous.

    This makes me think of another game's class (eso) where there is an ultimate ability. In their Sorc's case this can be used to summon a short stay 'big guy' on top of the regular pets.
    It's attacks are automatic and it does just stay for a few seconds. You can't call it all the time, as the ultimate lvl meter (general term) has to be built up with combat.

    An interesting idea, but it would add an extra gauge and button to the UI.
    (1)

  2. #2
    Player
    Kohta's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    69
    Character
    Hana Song
    World
    Lamia
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Teraluna View Post
    Re Summoner - Ultimate or continuous.

    This makes me think of another game's class (eso) where there is an ultimate ability. In their Sorc's case this can be used to summon a short stay 'big guy' on top of the regular pets.
    It's attacks are automatic and it does just stay for a few seconds. You can't call it all the time, as the ultimate lvl meter (general term) has to be built up with combat.

    An interesting idea, but it would add an extra gauge and button to the UI.
    In the past it has been called "Overdrive". For summoner the Overdrive has been Astral Flow and Grand Summon, Paladin has been Knights of the Round and Invincible.

    An overdrive for each individual player would be a great way to make things slightly better, versus a one time Limit Break that requires no one to disconnect or be there.
    (1)

  3. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Kohta View Post
    In the past it has been called "Overdrive". For summoner the Overdrive has been Astral Flow and Grand Summon, Paladin has been Knights of the Round and Invincible.

    An overdrive for each individual player would be a great way to make things slightly better, versus a one time Limit Break that requires no one to disconnect or be there.
    All players should of had their own LB meter instead of the thing we have now. Considering PvP framework it can be done. They just choose not to.
    (1)

  4. #4
    Quote Originally Posted by Kohta View Post
    You can't deny that this does not feel like a Final Fantasy in the same breath describe how it's uniquely different from a game that has nothing to do with Final Fantasy.
    I completely deny that, all FF games are different. FF12 gave us Belias and Famfrit instead of Ifrit and Leviathan, how did that feel?

    Quote Originally Posted by Kohta View Post
    The Machinist is a neat idea, but how practical is it really with Bard already an option
    I don't particularly like how Machinist turned out but what's not practical about it? Why MNK or NIN if DRG is already an option? Why SMN if BLM? There's nothing impractical about having an alternate Ranged DPS option. the problem is with BRD and Wanderer's Minuet.

    Quote Originally Posted by Kohta View Post
    Where is Ninja's Ustusemi along with the weapon skills that put the eastern theme at the forefront? Blade: Chi,Blade: Jin, Blade Ku?
    why does that matter? Edge and Shadow were the original FF Ninjas and they didn't have those.

    Quote Originally Posted by Kohta View Post
    so, now we can summon full summons? If only briefly?
    no, we can't. Bahamut doesn't even take form enough to get it's own HP bar that can take damage, that's not a full summon by any stretch.

    yes, the game has problems. but a lot of your gripes seems to be that it's not FFXI, and that's because it's not, it's FFXIV.
    (3)

  5. #5
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    The original FF Ninja was from FF1(utilizing weak Black Magic) barring that Ninja's were present for FF3 with Throw in remakes. Edge and Shadow are not the original Ninja's of FF. All they did was bring Ninjutsu to the table.

    Machinist is just a bursty Bard. It requires 3 CC skills from Bard to be functional. It's gimmick is forced procs and a Gun Wizard mode. Said mode was tacked onto Bard as well.

    Ivalice featured unique summon monsters...yet you could still summon them for a big move or effect.

    Bahamut is only as a fluff satellite AoE attack because that's how they designed it.

    Wanna argue Lore reasons. Let's argue Lore reasons.

    Not enough aether to summon a lightning sprite rip off...

    Enough aether to channel Bahamut, fire an ahk morn, NPC can evolve Ifrit into Belial. BTW Bahamut-kun is a Elder Primal. Guess what Ramuh is? Not an Elder Primal.

    For BLM the book of Thal teaches you to pull power(couldn't possibly mean aether) from the earth feed your casts, open a polarized frozen pocket to drop a iceberg on an enemy, open a void dimension heat amplification pocket to drop a fire nuke while endangering everyone.

    Not enough aether for ramuh though, bigger primals will require more aether so you may as well give up. May as well ask for an Odin trance in the expansion while we are at it. Another Elder Primal. Too bad he hasn't been killed yet though cause it's a sword and some bum touched it.

    War of the Magi caused 2 Umbral Eras.

    Bahamut caused one.


    Lore for ya.

    I mean the one BLM who summoned the Barghest is more of a summoner then the summoner. He lost control because he was a bum. But we're the WoL I.E not a bum.

    I mean if they really wanted to they could easily introduce a new summon at any time with a quest that played out like "I found a spellbook that told me how to do thing. Kill these things and get me a Finger Sandwich from the Waking Sands and I can tell you how to do thing."

    I mean when you have one magic user go on about using the planet's aether is bad and another who says it's all good do whatever. Sounds like a contradiction if you ask me.
    (3)

  6. #6
    Player
    Kohta's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    69
    Character
    Hana Song
    World
    Lamia
    Main Class
    Summoner Lv 70
    Quote Originally Posted by SendohJin View Post
    yes, the game has problems. but a lot of your gripes seems to be that it's not FFXI, and that's because it's not, it's FFXIV.
    You are completely missing the point. Be sure to let me know in what Final Fantasy the "Summoner" couldn't Summon because they weren't a strong enough vessel, what Black Mage was handicapped from doing Black Magic of the highest tier because they had to be locked into an aether current, its fine to be different, but not on the fundamentals.


    Quote Originally Posted by MagiusNecros View Post
    I mean if they really wanted to they could easily introduce a new summon at any time with a quest that played out like "I found a spellbook that told me how to do thing. Kill these things and get me a Finger Sandwich from the Waking Sands and I can tell you how to do thing."
    This. Black Mage on the only job capable of casting said black magic "the master of ..." Should not be locked out of a fundamental ability that its based entirely on, there are other ways to deal with balancing than putting a extra button on the bar to be able to make other buttons work, like augmenting the damage of said ability to fit content along with class quests, instead of entirely stripping it away .

    FFXIV Black Mage - I can do Blizzard/Fire 4, but hang on I need to spam it or else it's wasted.

    How it should - I'm pulling a lot of hate with Bliz/Fire 4, I should take it down a notch and Bliz/Fire 2/3 because paying attention to the fight is better than watching my skill bar.

    FFXIV Summoner - What can you summon? "Not too much, all the experts are telling me if I summon a primal I will die" - "So what makes you a summoner that doesn't make Scholar a Summoner?" ForeverAlone.jpg
    (2)

  7. #7
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,413
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Honestly if you were able to summon full summons in the game..... just think about it. No. And I say no being a summoner for all of 2.0 up to 2.4 when I switched to tank. I still love SMN but if you were able to do a full summon it would have to be a limit break or of the sorts. Like how in FFX when you did a summon everyone stood back while the summoned primal fought your enemies until it fainted or used its ultimate ability.

    I think the egi storyline makes sense enough.

    As for DRK, even though it was made a tank, it had huge success and still to this day helps with tank queues in the lower level dungeons. Same with AST. That was a brilliant move by SE. Because when ninja was added in everyone saw how horrible queues were for all content both low level and high level.

    Problem is people keep comparing FFXIV to FFXI and they are 2 different games. FFXIV has its own individuality and that is just something you are going to have to respect or you can just accept it and not play it.
    (1)

  8. #8
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I'd just like Summoner to do what it says it should be doing and all of it's summons being useful. As it stands...all it currently amounts to is summon Garuda because Contagion and just focus on DoT upkeep and look pretty throwing out oGCD's and Ruin spells and hoping for the best. Ifrit is an afterthought. Titan is barely if ever used. Speaking of Titan how do you even design a Tank based Pet and not give it a "Provoke" skill. I mean seriously how can something so integral to any Tank job be overlooked and just be missing in it's entirety?

    Summoner came about because people wanted a Pet class...but come Heavensward what new Pet actions came about? None bar 1. A skill on Scholar that does away with your Pet for increased healing for a period of time. Which only serves to accentuate that it's not much of a Pet class and they will be moving away from it. Further cemented by the fact the only news on Summoner is Egi glamour options in the form of Carbuncle.

    And that's disappointing. It really is.
    (3)

  9. #9
    Player
    Deceptistar's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    530
    Character
    Deceptistar Meow
    World
    Leviathan
    Main Class
    Astrologian Lv 91
    originally i was hoping XIV was more a spiffy better graphics of XI lol

    But in this day and age, a more 'casual' based gameplay changes the whole structure of jobs as a whole.
    Many of the things that we wish in XIV tend to work more toward harder longer progression games. Those that take years.
    'Want your chest piece? Wait in line for a year' that sort of thing.

    And yes i think pretty much xiv is casual base even savage because here, we dont have bosses like in XI that took years to decipher and get to and 20+ hrs of whole alliance swappings to defeat.

    On a side note, if there was one thing that i wish XIV had, were that continuous zone that XI had.
    'Dungeons' werent 'instances, they were continuous zones from the fields.
    The world felt much more bigger, natural, and exploration was amazing.
    (1)
    FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
    Currently moved to Leviathan
    I remember the Alpha days when even breathing lagged you

  10. #10
    Player
    FizzleofHyperion's Avatar
    Join Date
    Sep 2015
    Posts
    126
    Character
    Fizzle Abernath
    World
    Hyperion
    Main Class
    Thaumaturge Lv 31
    The OP is right tho.
    As much as the arguement is this isnt FFXI
    Well this is not WoW either.

    I understand there might be some who enjoy this laid back content I guess but for the majority of players it does feel like its too repetative and boring.
    Casuals or not its a very boring predictable formula.

    I'm aware that FFXI used elements from Everquest and they admitted that but FFXI became its own unique adventure eventually. FFXI should have been the continued flagship for this and not this strange WoW route they went with to appeal to the masses.

    This game is slowly reaching a pay to win envoirment aswell.
    Check the Yoshi P interview with Gamerescape. They are considering selling levling potions.

    Only way this will stop is if the playerbase sets it foot down and explain what we really want.
    A few years ago when most of us tried to point out these flaws alot of the "casuals" where against it but now when they have catched up they see what most of the "veterans" where trying to say.

    Burn your life away through two dungeons daily to get the amazing jibba jabba currency when you get all your gears you don't have much to do anyways. Endgame raids or not the gears catch up with endgame raiders by allowing players to put less effort in and obtain the same gears as raiders just not as quick. Fair much?

    Instances that are revamped maps instead of making unique things?
    These dungeon x hard mode isnt even hard its just dungeon x boring mode with lack of creativity.

    Honestly it is not even SE or Yoshi Ps teams fault they are giving us what they think we want and we are accepting it.

    The only way a change is even going to happen is if we continue to voice our opinion about current content especially the stuff OP was refering to.

    I said this in a previous post before.

    I rather enjoy playing with 1-2m loyal Final Fantasy players who just love the FF brand and franchise together with 1.0 players FFXI players and even new players that would actually respect the brand.
    I'm not interested in playing a huge commercial MMORPG thats going to have 5-10m players with a very disloyal customer group that are mmorpg trend jumpers that are only here because this game is hot right now.
    FFXI was never super big but it was unique in its way and it was rewarding, challenging, time consuming, fun and you never ran out of stuff to do.
    It was not perfect but you played together with a loyal customer group who have been playing that game for 8-10 years.

    FFXIV is very unpersonal compared to FFXI.
    Players come and go constantly as much as you try to create a wonderful community its not going to happen because of this persuit after the "casual" player who will get everything else everyone else has in order to catch up just because they pay for a sub.
    (1)
    Last edited by FizzleofHyperion; 07-02-2016 at 08:54 AM.

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