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  1. #1
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    847
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    I figured it would be better to use this thread instead of starting a new one, but I put together a fairly similar macro for 2star, 70 durability crafts.

    With my current stats (in picture) which includes HQ Seafood Stew, starting from 0 quality, it has 100% HQ chance as long as it hits 8/10 hasty touches. 7/10 will drop that chance to ~85% or so. I'm not really sure what the craftsmanship and control minimums would be, haven't worked backwards to find out.

    I'm a pretty new crafter, so it was just also a small exercise to test my understanding of how to put a rotation together, it can probably be made a little more efficient than it currently is.



    Notes:
    1. I'm lazy for same reasons as OP, so I went for MuMe over MaMa. It also had to be completely automated, and so there couldn't be any RNG where progress is concerned.
    2. I don't have Waste Not II yet, so I might be missing a more efficient approach that takes it into account.
    3. I'm missing an opportunity to use Comfort Zone a second time, but it's kind of awkward as it expires midway through Steady Hand II. If you wait till you use up the Steady Hand stacks it won't regen CP in time for the last part - maybe Waste Not II might create a better window to use it.
    4. It can technically do 3star items, but due to the greater progress required I'll need one extra CS II. What I do is replace the PbP with another CS II, and replace one hasty touch from earlier with PbP. (At my current stats though, I probably wouldn't actually try to craft 3star items via macro - at least not without a significant quality headstart from HQ mats).

    Random thoughts: It's pretty similar to the OP, just that I had to work around not having WN II. I kind of like leaving progress to the end like that versus pushing it at the start and leaving it one CS II short of completion. It felt better being able to Ingen II a Bryegots and make use of all the extra charges of it afterwards. Although I can see how if you start with MaMa and do something like Rath's rotation it favours the opposite approach.
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    Last edited by Myon88; 07-09-2016 at 01:09 PM.