Thanks for these rotations, all. My wife and I used them to craft 70 or so Camphor this morning.


Thanks for these rotations, all. My wife and I used them to craft 70 or so Camphor this morning.
Solid rotation to save a bunch of time
On a side note , I dont think HQ camphor worth the time spent , consider there are 2 more crafting ahead for the final product

I also NQ all Camophor... lord I wish I could quicksynth it. Or make 3 at a time... or both.
Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
Terra Magazine Articles - http://goo.gl/t7mwll


I was close to reaching that conclusion myself, after all the High Mythrite Ingots I crafted from NQ mats came out HQ.
Still, starting quality insure against bad Hasty luck, so I'll probably use at least one HQ camphor out of the three. At a 1 in 3 consumption rate, our existing HQ Camphor stockpile will last a while.

Heavensward noob crafter here. Question: isn't Maker's Mark exclusive to GSM?
I figured it would be better to use this thread instead of starting a new one, but I put together a fairly similar macro for 2star, 70 durability crafts.
With my current stats (in picture) which includes HQ Seafood Stew, starting from 0 quality, it has 100% HQ chance as long as it hits 8/10 hasty touches. 7/10 will drop that chance to ~85% or so. I'm not really sure what the craftsmanship and control minimums would be, haven't worked backwards to find out.
I'm a pretty new crafter, so it was just also a small exercise to test my understanding of how to put a rotation together, it can probably be made a little more efficient than it currently is.
Notes:
1. I'm lazy for same reasons as OP, so I went for MuMe over MaMa. It also had to be completely automated, and so there couldn't be any RNG where progress is concerned.
2. I don't have Waste Not II yet, so I might be missing a more efficient approach that takes it into account.
3. I'm missing an opportunity to use Comfort Zone a second time, but it's kind of awkward as it expires midway through Steady Hand II. If you wait till you use up the Steady Hand stacks it won't regen CP in time for the last part - maybe Waste Not II might create a better window to use it.
4. It can technically do 3star items, but due to the greater progress required I'll need one extra CS II. What I do is replace the PbP with another CS II, and replace one hasty touch from earlier with PbP. (At my current stats though, I probably wouldn't actually try to craft 3star items via macro - at least not without a significant quality headstart from HQ mats).
Random thoughts: It's pretty similar to the OP, just that I had to work around not having WN II. I kind of like leaving progress to the end like that versus pushing it at the start and leaving it one CS II short of completion. It felt better being able to Ingen II a Bryegots and make use of all the extra charges of it afterwards. Although I can see how if you start with MaMa and do something like Rath's rotation it favours the opposite approach.
Last edited by Myon88; 07-09-2016 at 01:09 PM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





