Ifrit is great design that I like it. It's like an action-game boss,
Too bad it's such a short fight when we know how to fight it. (mostly under 10 mins),
(Personally I think) Low drop rate is fine, but it's not ethical to keep us getting repeat weapon.

1.20 will be out soon with 'charge fee', I would suggest dev team make next
primal fight that is 'SO HARD / SO MYTHICAL', that it'll take the most skillful player/LS at least 3-4 weeks to understand it. And even we beat it, every next time of beating it need a considerable time/skill as well.

I think maybe someone has post such idea before, but hope dev team can read it again , think about it before launch 1.20.

PS: I don't think need to worry too much about new player, they've lots of thing to do before they reach r50 Primal fight (stronghold/darkzeld/materia/World NMs/Faction Leve NM/rank up jobs/craft... etc)