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  1. #1
    Player
    Millen1's Avatar
    Join Date
    Aug 2013
    Location
    Gradania
    Posts
    228
    Character
    Xiao Ming
    World
    Brynhildr
    Main Class
    Dark Knight Lv 80
    Hunts are dumb and putting unlimited gear upgrades from 230 to 240 is even worse. You get a once a week upgrade from running the 24 man content but hunts are unlimited and require no skill plus ppl cheat like crazy with guild works. So how is it even a hunt if guild works can tell everyone where it is without having to hunt for it? I will say it again, They should add the seals to 24 man content, roulette and things like that so that you upgrade your gear doing something fun and requires more skill then a hunt. Weeping City is nice, Why not put 100 seals at the end of the raid as a reward? Feels like laziness on SEs part and a lack of community by having a few flat out cheat on hunts. Plus, sucks when you wait for the hunt for a minute or two and that server trash runs up and solo pulls. Real classy.
    (0)

  2. #2
    Player
    CheshirePuss's Avatar
    Join Date
    Oct 2013
    Posts
    190
    Character
    Cheshire Puss
    World
    Coeurl
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Millen1 View Post
    Hunts are dumb and putting unlimited gear upgrades from 230 to 240 is even worse. You get a once a week upgrade from running the 24 man content but hunts are unlimited and require no skill plus ppl cheat like crazy with guild works. So how is it even a hunt if guild works can tell everyone where it is without having to hunt for it? I will say it again, They should add the seals to 24 man content, roulette and things like that so that you upgrade your gear doing something fun and requires more skill then a hunt. Weeping City is nice, Why not put 100 seals at the end of the raid as a reward? Feels like laziness on SEs part and a lack of community by having a few flat out cheat on hunts. Plus, sucks when you wait for the hunt for a minute or two and that server trash runs up and solo pulls. Real classy.
    But... you'd die if you solo pulled. o-o;
    (0)

  3. #3
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by CheshirePuss View Post
    But... you'd die if you solo pulled. o-o;
    The problem is once someone so much as aggros the mob, everyone else rushes in guns blazing because they're afraid they might miss out if they attempt to bank on letting the puller die or wait for the mob to reset. The puller is unlikely to die, and even if they did the damage is already done because the mob is going to die in a matter of seconds.
    (0)

  4. #4
    Player
    CheshirePuss's Avatar
    Join Date
    Oct 2013
    Posts
    190
    Character
    Cheshire Puss
    World
    Coeurl
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by ElHeggunte View Post
    Snip
    This point makes me feel like we're pointlessly coming back full circle yet again. The official word is that there is no such thing as early pulling, because if there are enough people at the point of reaching the spawned hunt target, there's no more of a reason to hold back other than nerves. No matter what someone argues, it should be made a bit more obvious that it's impossible to hold a mob for everyone. Those already at the target are not mind readers, nor can be made possibly aware of just how many are hunting a target. Those hunting waver wildly at an inconsistent rate, regardless of the time of day, week, month, season, etc. It is meant to be this hectic for a reason. It's not meant to be a pure luxurious method of farming.

    Anyone who argues against this or ignores this point, is obviously deliberately here to make themselves and others, potentially even more frustrated with a subject that should have died well over a year ago.
    (1)
    Last edited by CheshirePuss; 06-30-2016 at 11:29 PM.