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  1. #11
    Player
    AsteriaStarfall's Avatar
    Join Date
    Jun 2015
    Posts
    266
    Character
    Lena Oxton
    World
    Midgardsormr
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Aylis View Post
    I'd attribute that to a severe flaw in the games design and that's something the devs really need to think about fixing. You simply can't mix an open world event along side a system that takes players trying to spawn it halfway across the zone and expect everyone to get along nicely. The event should always spawn near the players trying to spawn it. Or even take away the system to spawn it totally and just treat these S-Ranks as just super rare spawns in keeping with the spirit of hunting.
    The hunts health should simply scale based on 1) amount of players there 2) combined average ilvl of the group of all players that meet the hunt rank lvl

    That way as new gear comes out the health scales as well as does the damage, that way players cannot simply burn a hunt down because now they are 40 ilvls higher than when it was first released.

    You really want to make them a hunt, give them a health pool of that of a raid boss. That way it is impossible to burn a hunt down faster than it takes to get from the aetheryte to it, and it would actually require a hunting party or alliance.
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    Last edited by AsteriaStarfall; 06-25-2016 at 04:36 PM.