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  1. #1
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    I think the only time "early pull" can be said is if the players who had been trying to spawn the S rank don't even get a chance to fight it (or if they do, arrive "late" because they were on the opposite side of the map).
    (0)

  2. #2
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Nestama View Post
    I think the only time "early pull" can be said is if the players who had been trying to spawn the S rank don't even get a chance to fight it (or if they do, arrive "late" because they were on the opposite side of the map).
    I'd attribute that to a severe flaw in the games design and that's something the devs really need to think about fixing. You simply can't mix an open world event along side a system that takes players trying to spawn it halfway across the zone and expect everyone to get along nicely. The event should always spawn near the players trying to spawn it. Or even take away the system to spawn it totally and just treat these S-Ranks as just super rare spawns in keeping with the spirit of hunting.
    (1)
    Last edited by Aylis; 06-25-2016 at 01:56 PM.

  3. #3
    Player
    AsteriaStarfall's Avatar
    Join Date
    Jun 2015
    Posts
    266
    Character
    Lena Oxton
    World
    Midgardsormr
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Aylis View Post
    I'd attribute that to a severe flaw in the games design and that's something the devs really need to think about fixing. You simply can't mix an open world event along side a system that takes players trying to spawn it halfway across the zone and expect everyone to get along nicely. The event should always spawn near the players trying to spawn it. Or even take away the system to spawn it totally and just treat these S-Ranks as just super rare spawns in keeping with the spirit of hunting.
    The hunts health should simply scale based on 1) amount of players there 2) combined average ilvl of the group of all players that meet the hunt rank lvl

    That way as new gear comes out the health scales as well as does the damage, that way players cannot simply burn a hunt down because now they are 40 ilvls higher than when it was first released.

    You really want to make them a hunt, give them a health pool of that of a raid boss. That way it is impossible to burn a hunt down faster than it takes to get from the aetheryte to it, and it would actually require a hunting party or alliance.
    (0)
    Last edited by AsteriaStarfall; 06-25-2016 at 04:36 PM.