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  1. #61
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    I voted yes. We've been Rowena's slave for long enough.
    (1)

  2. #62
    Player
    Sainya's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah!! and Gridania
    Posts
    229
    Character
    Mjara Kigaomoi
    World
    Excalibur
    Main Class
    Machinist Lv 90
    Problem here is always the same. Who wants change? Everybody. Who wants to change? No one.
    Already you have forgotten the risky, the unknown frontier that 1.0 brought. It was smashed into the ground. The playerbase mostly cant handle it. I loved and played 1.0 hours every day. But i accepted the changes because i was in the minority and wanted the game to still be around. The risk nearly bankrupted SE. It's not going to happen, folks. End of story.
    (2)

  3. #63
    Player
    Sainya's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah!! and Gridania
    Posts
    229
    Character
    Mjara Kigaomoi
    World
    Excalibur
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Imakun View Post
    instead of being a glorified Final Fantasy theme park and dress up simulation.
    Sorry, that's what it is per Yoshida.
    (0)

  4. #64
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kallera View Post
    I voted yes. We've been Rowena's slave for long enough.
    I still wonder what the hell she could possibly be doing with all those tomestones. Did we build the Toll out of them? Where they just regular stone, essentially? In which case what made Poet rocks worth more than Soldier rocks?...
    (1)

  5. #65
    Player
    Kerii's Avatar
    Join Date
    Aug 2013
    Posts
    362
    Character
    Rune Venil
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I still wonder what the hell she could possibly be doing with all those tomestones. Did we build the Toll out of them? Where they just regular stone, essentially? In which case what made Poet rocks worth more than Soldier rocks?...
    You know... They say the more you know, the less you wish you knew. Don't open pandora's box. ;D
    (0)

  6. #66
    Player
    seraf's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Anrui Mydia
    World
    Hyperion
    Main Class
    Warrior Lv 100
    The thing I'm most interested in is more gear progression similar to the Relic weapon. It can be completely optional to do but the ultimate goal should be that it will always be gear that you carry with you through each Expansion and something you can always rely on and always progress with. I really enjoy that the most about the Relic quest line and have since it first came out in 2.xx

    This is what I wanted AF gear to be like actually.
    (1)

  7. #67
    Player
    Kerii's Avatar
    Join Date
    Aug 2013
    Posts
    362
    Character
    Rune Venil
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by seraf View Post
    The thing I'm most interested in is more gear progression similar to the Relic weapon. It can be completely optional to do but the ultimate goal should be that it will always be gear that you carry with you through each Expansion and something you can always rely on and always progress with. I really enjoy that the most about the Relic quest line and have since it first came out in 2.xx

    This is what I wanted AF gear to be like actually.
    There has actually been mention of something like that. I'm not totally opposed to something like a relic gear set, but I am just curious as to how it would work.
    (0)

  8. #68
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Sainya View Post
    Problem here is always the same. Who wants change? Everybody. Who wants to change? No one.
    Already you have forgotten the risky, the unknown frontier that 1.0 brought. It was smashed into the ground. The playerbase mostly cant handle it. I loved and played 1.0 hours every day. But i accepted the changes because i was in the minority and wanted the game to still be around. The risk nearly bankrupted SE. It's not going to happen, folks. End of story.
    You say that but funny thing is SE are slowly changing this game with every patch. I can tell you this this time next year this game will not be like it is now. Also when FF14 failed because the player base where to empatient to alow SE to do the job and the fixes the game macanics ,sorry about spelling mistakes, with patch update. They decided to rebuild the whole game using the team that made FF11. So I think the player base is fine with changes after anything that has happened.
    (0)

  9. #69
    Player
    Braden's Avatar
    Join Date
    May 2016
    Posts
    24
    Character
    Braden Leviathan
    World
    Hyperion
    Main Class
    Lancer Lv 60
    I vote yes. I really enjoy the game so far but change would be great.

    Cap or abandon the ilvl system to keep gear relevant for longer. Also remove the cap from tomes, tome gear should only be a bare minimum, to get you through msq. Improvements in gear should come from crafts and drops.

    Take a break from instances. Use the open world we have to create content. For example a 3 to 5 tier set of force spawned bosses, each gaining difficulty. Use the existing dungeons and fates to earn pop items for the first tier. You can earn gear upgrades, that requires a dropped item from a boss and a crafted item, similar to abjurations from XI. Anyway to use that wide open world we already have. Plus, it can be created for a large alliance, 24 or 16. As time passes and you gear up a little better, you could beat it with less, allowing for a more creative approach if you don't have a bunch of fc members on at the time. Mostly an event that isn't defined by a 4, 8, or 24 person forced group.

    If they add more instances, create salvage like content. A set of dungeons with 1.5 hrs of content with a 45 minute time limit. Your group can choose which bosses to tackle, adding a little different experience each time.
    (0)
    Last edited by Braden; 06-21-2016 at 04:05 PM.

  10. #70
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Sainya View Post
    Problem here is always the same. Who wants change? Everybody. Who wants to change? No one.
    Already you have forgotten the risky, the unknown frontier that 1.0 brought. It was smashed into the ground. The playerbase mostly cant handle it. I loved and played 1.0 hours every day. But i accepted the changes because i was in the minority and wanted the game to still be around. The risk nearly bankrupted SE. It's not going to happen, folks. End of story.
    Don't include me in your sweeping pronouncements.
    (0)

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