I voted yes. We've been Rowena's slave for long enough.



I voted yes. We've been Rowena's slave for long enough.

Problem here is always the same. Who wants change? Everybody. Who wants to change? No one.
Already you have forgotten the risky, the unknown frontier that 1.0 brought. It was smashed into the ground. The playerbase mostly cant handle it. I loved and played 1.0 hours every day. But i accepted the changes because i was in the minority and wanted the game to still be around. The risk nearly bankrupted SE. It's not going to happen, folks. End of story.
I still wonder what the hell she could possibly be doing with all those tomestones. Did we build the Toll out of them? Where they just regular stone, essentially? In which case what made Poet rocks worth more than Soldier rocks?...


You know... They say the more you know, the less you wish you knew. Don't open pandora's box. ;D
The thing I'm most interested in is more gear progression similar to the Relic weapon. It can be completely optional to do but the ultimate goal should be that it will always be gear that you carry with you through each Expansion and something you can always rely on and always progress with. I really enjoy that the most about the Relic quest line and have since it first came out in 2.xx
This is what I wanted AF gear to be like actually.


There has actually been mention of something like that. I'm not totally opposed to something like a relic gear set, but I am just curious as to how it would work.The thing I'm most interested in is more gear progression similar to the Relic weapon. It can be completely optional to do but the ultimate goal should be that it will always be gear that you carry with you through each Expansion and something you can always rely on and always progress with. I really enjoy that the most about the Relic quest line and have since it first came out in 2.xx
This is what I wanted AF gear to be like actually.


You say that but funny thing is SE are slowly changing this game with every patch. I can tell you this this time next year this game will not be like it is now. Also when FF14 failed because the player base where to empatient to alow SE to do the job and the fixes the game macanics ,sorry about spelling mistakes, with patch update. They decided to rebuild the whole game using the team that made FF11. So I think the player base is fine with changes after anything that has happened.Problem here is always the same. Who wants change? Everybody. Who wants to change? No one.
Already you have forgotten the risky, the unknown frontier that 1.0 brought. It was smashed into the ground. The playerbase mostly cant handle it. I loved and played 1.0 hours every day. But i accepted the changes because i was in the minority and wanted the game to still be around. The risk nearly bankrupted SE. It's not going to happen, folks. End of story.
I vote yes. I really enjoy the game so far but change would be great.
Cap or abandon the ilvl system to keep gear relevant for longer. Also remove the cap from tomes, tome gear should only be a bare minimum, to get you through msq. Improvements in gear should come from crafts and drops.
Take a break from instances. Use the open world we have to create content. For example a 3 to 5 tier set of force spawned bosses, each gaining difficulty. Use the existing dungeons and fates to earn pop items for the first tier. You can earn gear upgrades, that requires a dropped item from a boss and a crafted item, similar to abjurations from XI. Anyway to use that wide open world we already have. Plus, it can be created for a large alliance, 24 or 16. As time passes and you gear up a little better, you could beat it with less, allowing for a more creative approach if you don't have a bunch of fc members on at the time. Mostly an event that isn't defined by a 4, 8, or 24 person forced group.
If they add more instances, create salvage like content. A set of dungeons with 1.5 hrs of content with a 45 minute time limit. Your group can choose which bosses to tackle, adding a little different experience each time.
Last edited by Braden; 06-21-2016 at 04:05 PM.
Don't include me in your sweeping pronouncements.Problem here is always the same. Who wants change? Everybody. Who wants to change? No one.
Already you have forgotten the risky, the unknown frontier that 1.0 brought. It was smashed into the ground. The playerbase mostly cant handle it. I loved and played 1.0 hours every day. But i accepted the changes because i was in the minority and wanted the game to still be around. The risk nearly bankrupted SE. It's not going to happen, folks. End of story.
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