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  1. #1
    Player
    Mahri's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    989
    Character
    Maral Malaguld
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by EdwinLi View Post
    Though that was 3 years ago so things could have changed and my memory is a bit fuzzy on the details.
    I doubt they've changed their plans here, especially if a gunblade class idea has been kicking around for years and they came right out and said so. It's just a matter of waiting for the right time to roll it out.

    More general speculation...

    I'd like to see a DoW Healer and a DoM Tank. Dancer and Red Mage, respectively, could do this.

    Samurai would be awesome, in any form. On one hand, it seems that with Ninja as DPS, Samurai ought to be a natural counterpart as tank, but on the other, Dragoon could stand to have some company in it's currently unique "heavy" DPS role, regarding equipment selection. Back in FFXI, SAM and DRG had a bit of this going.

    Class mechanics for Samurai could potentially revolve around quick-draw Iaijutsu-style moves, with damage coming in heavy bursts and high mobility, perhaps with a move similar to Doom Spike, only it propels the Samurai through the line of targets -- in fact, where ranged or AoE attacks would exist for other classes, all such SAM moves would actually propel them around like a wrecking ball (think Cammy in Street Fighter). For something different, maybe the could actually have frontal positionals and access to a strong counter that activates through a passive that allows them to absorb cleave attacks.

    Oh, and cherry blossoms. Samurai needs to have cherry blossom effects in some form for everything.
    (1)
    Last edited by Mahri; 06-20-2016 at 02:45 PM.

  2. #2
    Player
    Mahri's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    989
    Character
    Maral Malaguld
    World
    Faerie
    Main Class
    Scholar Lv 100
    Personally hoping for a new ranged caster of some kind. If not that, then whatever uses INT gear. My desire is based heavily on the need to use rad caster glamours but BLM and SMN don't quite fit my character's image, RP-wise.

    To speculate a bit further, I believe new classes will, for the most part, continue to have some origin in regions of Hydaelyn, past and present. Consider the origins of existing classes, like:

    Ninja: Doma
    Dragoon: Ishgard/Dravania
    Monk: Ala Mhigo
    Warrior: Abalathia's Spine
    Scholar: Nym
    Black Mage: Mhach
    Paladin: Ul'dah
    Summoner: Allag/Meracydia
    White Mage: Amdapor
    Bard: Gridania
    Astrologian: Sharlayan
    Machinist: Lominsa/Ishgard

    The only outlying tradition, with no true "origin", is Dark Knight, which is all about self-aware adventurer trials and tribulations.

    We're missing something from Thavnair, the Othardian Steppe, and Garlemald. I might be forgetting other places. I don't see a distinctly Garlean class happening until, at the earliest, we get an expansion into Ala Mhigo, so our next classes might come by way of Thavnair and Othard.

    Thavnair seems to have an Arabian Nights vibe going, if the glamour sets are any indication, so Blue Mage (if it sticks to the aesthetic from FFXI) is an easy match there, as is possibly Dancer, though that one, like Red Mage, has had a more western "swashbuckler" aesthetic (frilly outfits with the poofy sleeves and whatnot) in prior FFs.

    What could come from the Othardian Steppe, with the roaming Xaela tribes and hostile environments? Maybe a different look for Blue Mage, or something else like Geomancer.
    (6)
    Last edited by Mahri; 06-20-2016 at 11:14 AM.

  3. #3
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Mahri View Post
    We're missing something from Thavnair, the Othardian Steppe, and Garlemald. I might be forgetting other places. I don't see a distinctly Garlean class happening until, at the earliest, we get an expansion into Ala Mhigo, so our next classes might come by way of Thavnair and Othard.
    You forgot Xelphatol. I wouldn't rule out the chance of a job from Dravania proper that may or may not relate to something predating the Dragonsong War.

    For the Othardian Steppe, I'd hedge my bets on something along the lines of Geomancer for the aesthetic from XI.

    (0)

  4. #4
    Player
    Mahri's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    989
    Character
    Maral Malaguld
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kazrah View Post
    You forgot Xelphatol. I wouldn't rule out the chance of a job from Dravania proper that may or may not relate to something predating the Dragonsong War.

    For the Othardian Steppe, I'd hedge my bets on something along the lines of Geomancer for the aesthetic from XI.

    Oh yeah! So. I'm thinking since Xelphatol is Ixal-land, they might go for a Mesoamerican feel to it. Dancer hook, in a very physical, intense, tribal-ritual incarnation of the job. Maybe some Capoeira? That could be immensely cool.

    I stopped playing XI long before Geomancer was introduced, but I like that general idea behind that look. Picturing a Geomancer AF now with those highly elaborate headdresses from traditional Mongolian dress, like so.

    So there's my general hope for new jobs, revised:

    Geomancer: Othardian Steppe origin, ranged DPS DoM. Mongolian aesthetic.
    Dancer: Xelphatol origin, melee Healer DoW. Mesoamerican tribal aesthetic.
    Blue Mage: Thavnairan origin, melee DPS DoM. Arabian Nights aesthetic.
    Red Mage: Origin undetermined, Tank DoM. Full-blown swashbuckling duelist aesthetic, rapiers and bucklers.
    Samurai: Doman origin, melee DPS DoW. Cherry blossoms everywhere.
    (1)
    Last edited by Mahri; 06-20-2016 at 03:34 PM.

  5. #5
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Mahri View Post
    Oh yeah! So. I'm thinking since Xelphatol is Ixal-land, they might go for a Mesoamerican feel to it. Dancer hook, in a very physical, intense, tribal-ritual incarnation of the job. Maybe some Capoeira? That could be immensely cool.
    If they're doing Mesoamerican for Xelphatol, the FFT version of Geomancer would work there as well.

    (0)

  6. #6
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    .....I want RDM, SAM, DCR DNC DNR w/e the abbreviation is plz ty
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  7. #7
    Player
    Cipher_Zaabiz's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    192
    Character
    Cipher Zaabiz
    World
    Twintania
    Main Class
    Paladin Lv 80
    Geomancer would be awesome, pummeling opponents to death with a cute moogle bell and using terrain magic to terrorize the opponents.

    Kill them with the dreadful whool bomb of a flower field. xD

    A chemist as healer would be cool, we have enough casters already
    (1)

  8. #8
    Player
    madolyn's Avatar
    Join Date
    Apr 2011
    Location
    Okinawa
    Posts
    441
    Character
    Minna Valara
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Cipher_Zaabiz View Post
    A chemist as healer would be cool, we have enough casters already
    lol what? 8 non magic caster jobs and 5 magic casters....hmm

    or really 2 caster dps, 3 healers, 3 tanks, 5 phys dps.
    (1)

  9. #9
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,929
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    I want something different, something that they failed to do with Heavensward classes. I want classes that play differently. An example is:

    1. Beastmaster as a tank. this class works toghter with his/her pet to defend the group from being attacked. There should be a collect Beasts log aswell, so we can collect and store those beasts for use.
    2. Dancer as a healer. All 3 healers that we have right now are mages that use mana, I want the next healer not be a gandalf archtype mage. The dancer will wear medium armor and uses mostly TP with a little MP to heal and buff the group. Seriously SE, we realy do not need another mage as a healer for 4.0.
    3. Unlike healers and tanks, DPS classes are already pretty different, so I think we should give them something that they do not have. Samurai is a sword user, since there is no sword user with the dps role, I could see Samurai fitting in realy well. We also only have two casters, so maybe they could add a caster class like: Oracle from FF Tactics or the Arithmetician. The Arithmetician have support skills, they could be a dps caster with support skills.

    What I do not want from SE is:

    1. Tank: Knight class with a Sword or Axe, anything Knight type.
    2. Healer: No mages, enough with them. Final Fantasy is known for the non mages healers, so please add those classes.
    (1)

  10. #10
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Laerune View Post
    2. Dancer as a healer. All 3 healers that we have right now are mages that use mana, I want the next healer not be a gandalf archtype mage. The dancer will wear medium armor and uses mostly TP with a little MP to heal and buff the group. Seriously SE, we realy do not need another mage as a healer for 4.0.
    As cool as it would be, the biggest problem is just how insanely hard it is to balance a non-mana healer because of one key element to healing: resource management. Part of the skill factor as a healer is knowing how to manage that prime resource and there's no real way of achieving that properly with TP, resulting in either a series of constant resource droughts or a state of not having to bother with TP management. It's a much finer line to balance on compared to MP management, which is why devs tend to stick with that. There's also other factors like skill speed, well known as the bane to Paladins until they had the TP costs of some of their abilities reduced by just 10 (some more, but mostly standard attacks), which is an example of just how small a number can lead from resource drought to resource ignorance.

    I do agree that there should be breaking of molds when it comes to job concepts like a proper caster tank (no Dark Knights, no you're not) or a less spellcaster-like healer, but there is definitely a better reason why healers use MP instead of TP.
    (0)

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