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  1. #1
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Wand+Shield Based Class. (Its probably going to be redmage and there will be a dps mode/Gause Barrel mode where a glowing sword blade comes from the wand) SE loves to reuse old model equipment for something else. GLA weapons went to Rogue. ARR had some wands that were added before 1.0 so they did plan on having wands in the game. They started replacing the old wands to staffs for WHM & BLM. I do expect wands to make a return in there new job. All the small mage shields in the game will be given to this Job. So allagan shield, levithian shield, and all low level shields and whatever I forgot to add in.

    Samurai
    Pretty much a given for expansion. (STR)

    Completely new Job.
    (Probably a INT or VIT based one) Mainly to just balance out the STATS for each Job. (Not sure but there is roughly 3 Jobs that is there main stat.)
    Right so this class could be the wand class also if its main stat is INT.
    Gonna say this is going to be Redmage. Probably wand+sword buffing dps with some self healing action like second wind and bio like debuff action.
    Probably will replace the BLM slot in the group.

    Now I think they're gonna do the samething they did in HW by releasing 1tank,1healer,1dps jobs. Then again I could be wrong. I think they will do this because noone likes playing those jobs or have their current tanks and healers maxed out and they need to refill the duty ques with them.

    So, SAM (STR), RDM (INT), ??? (MND)
    (0)

  2. #2
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    I think Rng would have to have some mechanics to increase the likelyhood of being hit by aoes/ reduce mobility etc. Like building it around locking yourself in place to charge up and then applying that charge to your attacks.
    (0)

  3. #3
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    So an idea I thought about (or a suggested change anyway) is for Puppetmaster, perhaps renamed as Minion Master? Let us use our minions to do the fighting however let the story line of the job give us minions (melee, range, tank) be default but allow a slot for that job where we can place our own minions into the slot. Much like the idea for Egi Glamours but seeing as we have a vast array of minions to pick from would allow for select minions we own to take its place. So example wind-up Tonberry or Amal'ja could take the place of the default melee or our Dragon Quest Golem or Wind-up Odin be the Tank. The question then comes to animations I suppose for the minions unless we had a specific reason on why they are limited. Would also give those minion fans a reason to level the class even if just for the sake of the 3 class minions.
    (0)

  4. #4
    Player
    BiggieSmallz's Avatar
    Join Date
    Jun 2013
    Posts
    74
    Character
    Pho Nomenal
    World
    Ultros
    Main Class
    Warrior Lv 88
    I know it doesnt fit the storyline but i would like to see a Necromancer class. But in reality i think Sam will be a tank class. We need another casting class to balance to DoM all we really got is Blm and Smn. We got plenty of melee dps right now. So if Rdm come in i think it will be an DoM. Really need another strong DoM class like Blm
    (0)

  5. #5
    Player RaizeGraymalkin's Avatar
    Join Date
    Nov 2014
    Posts
    263
    Character
    Volta Fross
    World
    Lamia
    Main Class
    Archer Lv 61
    All I know is Samurai better be a damn DPS. That's all I want.
    (3)

  6. #6
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by RaizeGraymalkin View Post
    All I know is Samurai better be a damn DPS. That's all I want.
    Yoshi said that since DRK is tank, they would be making SAM a dps. So don't worry there ^^
    (0)

  7. #7
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by DeadRiser View Post
    Yoshi said that since DRK is tank, they would be making SAM a dps. So don't worry there ^^
    I do believe the quote was more like, he envisioned samurai as a damage, not that it would be a damage.
    (0)

  8. #8
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DeadRiser View Post
    Yoshi said that since DRK is tank, they would be making SAM a dps. So don't worry there ^^
    Citation needed.
    (3)

  9. #9
    Player
    Bulwyf's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Konrad Curze
    World
    Exodus
    Main Class
    Dragoon Lv 70
    I want Samurai as a DPS STR based job. I would like to see Blue Mage as an INT dps class that learns monster attacks and provides a unique way of playing a caster.
    (1)

  10. #10
    Player
    Jadub2k's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    349
    Character
    Jade Orchid
    World
    Sargatanas
    Main Class
    Paladin Lv 70
    Considering SAM was going to be a Tank roll in FFXI which made as much sence as NIN Evasion tank, it good to see it be the way it should be lol

    But dropping my 2 cents on the topic..

    Red Mage (RDM) - I honestly feel if RDM does get added to the game, it might be a little watered down. You have to remember that RDM is a "Jack of all trades, master of none". But because the way the current battle system is, that might not be possible. Sure it can dabble into the current schools of magic that are currently in the game, and might be the only DPS job that can heal others (Example - Using Convert, RDM version of Cleric stance but with additional affects). Or be the only job in the game that can Multi-Role as in Queing as DPS or Healer. just a few ideas I've had in my head as of late.

    Blue Mage (BLU) - Being the True Melee Mage job & with the current battle system I feel BLU would fit right in, just depends on how the devs impliment this. I honestly feel BLU done right would by far be the most customizable job in the game and what sets it apart from the other jobs.

    Dancer (DNC) - Dancer I feel would fit best as a Healer Role & could possibly be the Ture DPS Healer (as in no cleric stance, not even cross class option). As a bonus If there is a BRD and DNC in the same party, they would gain bonuses off of each other (this idea spawned from FF Tactics and how Only Males were BRDs and Females were dancers but wihtout the gender lock of course lol) depending on what BRD songs are playing, DNCs would gain additional effects on certain abilities and vise versa for BRDs (trying to make this sound fun but I already know some are not gonna like it, its the forums after all lol).

    Corsair (COR) - Had an idea for it for quite a long time, somewhat fleshed out as well. Like example a mix of Melee and range attack combos (Sword Main hand, Gun off hand {Merlwyb}). Questline too, May post in a thread of its own. But now that MCH is here, this is not possible (Too many Pirates in this Game not to have a pirate adventure! lol)
    (2)
    Last edited by Jadub2k; 07-17-2016 at 05:27 AM.

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