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  1. #171
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Mitigation skills on a SAM would be helpful, I am still really keen on the idea of a SAM having to charge his/her strikes (like BRD/MCH do now) but being up close. The worry I have if we don't do this is were going to have another dancing DPS jumping from flank/back while keeping up with the combo. Giving us slower attacks by charge time mixed with potential skills like Barrage/Duality to perform faster strikes or even a skill that eliminates the charge and speeds the SAM up for X secs. The one issue that would come to mind though would be in PvP settings, I could only imagine the pain unless say at level 30 (or by default) he gets a stance that adds the charge time at an increase in raw potency to all skills so in PvP it could be dropped?

    I mean I could be completely wrong in what the majority wants, but a charge time on melee strikes seems to make more sense than a gun having to charge. Though to be fair I didn't read about the gauss or what it makes it charge.
    (2)
    Last edited by AlphaFox; 07-13-2016 at 02:24 AM.

  2. #172
    Player
    Souleater13's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Revan Darkblade
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    4 new jobs at expansion (yes unlikely)
    Samurai: Dmg
    Red Mage: Tank
    Blue Mage: Dmg
    Dancer: Healer

    after reading many speculations on next jobs, seems like this would satisfy most. (yes i know of all the arguments regarding which roles new jobs would be)
    (0)

  3. #173
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nominous View Post
    -snip-
    The only damage dealing Jobs in the game currently without a defensive ability that can be used to reduce or mitigate damage are Machinist and Summoner. Machinist makes up for this for having access to just about every debuff in the game, while Summoner makes up for it by having a pet that can tank for them and one of the most powerful debuffs in the game (Supervirus). So... honestly, I could see Samurai getting something like Keen Flurry or their own version of Rampart/Shadowskin.

    Also, on "but Samurai wear heavy armor and therefore are a tank!" Dragoons traditionally have shared equipment with Paladins, Warriors, and Dark Knights. There are different kinds of "heavy armor" in the world, Eorzean Dragoons seem to prefer chainmail and scalemail, while the tanks prefer heavier chainmail and platemail, and both types use thickly padded leather or cloth. So, Samurai, if a damage dealer, will likely wear "of Maiming" equipment.
    (0)
    Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!

  4. #174
    Player
    Sarynth's Avatar
    Join Date
    Sep 2013
    Posts
    349
    Character
    Sarynth Midgard
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Greedalox View Post
    We don't particularly need more tanks either. Really the only niche that isn't filled is melee caster and ranged STR. Though as most people are saying, it'll probably be a STR and INT DPS, playstyle is a tossup. Wouldn't surprise me in the least if we didn't get a tank or healer in the Xpac.
    Too bad ranger hasn't been hinted at yet. Your post made my mind instantly jump to ranger as a gun/crossbow wielding str based dps. And as for the int melee caster red mage could possibly fit.
    (1)

  5. #175
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    Quote Originally Posted by Sarynth View Post
    Too bad ranger hasn't been hinted at yet. Your post made my mind instantly jump to ranger as a gun/crossbow wielding str based dps. And as for the int melee caster red mage could possibly fit.
    I just can't see them adding a true ranged job, as much as they really should without making it a support DPS. They're worried people will flock to the job over others to make the game easy mode. Early ARR we saw this with Bards and Black Mages and the hardcore playerbase purposely excluded melee DPS for a time. Machinist might of ruined those chances, it's a fine gun DPS but it's bogged down by being support like Bard.

    They also took strafing away... kinda, but they could add a dual pistol class and make that the ranger job. Oh hey, what about Gun Mage from Final Fantasy X-2? That could be the "Blue Mage" & Ranger job people were asking for (or not depending on perspective), and it's kind of a unique class in itself. Dual pistols + Blue Magic... honestly they could make it work for FFXIV. As long as they don't make it as busy as MCH.
    http://finalfantasy.wikia.com/wiki/Gun_Mage

    Of course there are a set of fans who would love a gunblade job... perhaps they should consider Rune Fencer for that weapon. Red Mage could be the gunblade job, but they're more rapiers and florets.
    (1)
    Last edited by Tracewood; 07-13-2016 at 09:25 AM. Reason: Adding more things.

  6. #176
    Player
    Katchoo's Avatar
    Join Date
    Dec 2013
    Posts
    186
    Character
    Katchoo Choovanski
    World
    Phoenix
    Main Class
    Dragoon Lv 70
    If they are going to add another ranged based job my money would be on CORSAIR

    Being that COR in FFXI was a sword/gun class it might fit the current unoccupied role of sword based DPS nicely (tho this in all reality will prob go to RDM)

    Consider this: We have DRG/NIN as an example that have ranged attacks that server as utility moves mainly correct? Think of Corsair utilising a move such as this as part of their combo. First two moves are sword based weaponskills followed by a third that is ranged based, the ranged move being 120 potency normally and 300 in combo (or w.e)

    Second point, we already have a card based buff system with AST. This could be expanded for COR.

    Lore wise we already know we have pirates in the game so should be fairly easy to write in (would be great to see a rivalry between COR and ROG like the old rivalry between BLU and COR)
    (0)

  7. #177
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Wand+Shield Based Class. (Its probably going to be redmage and there will be a dps mode/Gause Barrel mode where a glowing sword blade comes from the wand) SE loves to reuse old model equipment for something else. GLA weapons went to Rogue. ARR had some wands that were added before 1.0 so they did plan on having wands in the game. They started replacing the old wands to staffs for WHM & BLM. I do expect wands to make a return in there new job. All the small mage shields in the game will be given to this Job. So allagan shield, levithian shield, and all low level shields and whatever I forgot to add in.

    Samurai
    Pretty much a given for expansion. (STR)

    Completely new Job.
    (Probably a INT or VIT based one) Mainly to just balance out the STATS for each Job. (Not sure but there is roughly 3 Jobs that is there main stat.)
    Right so this class could be the wand class also if its main stat is INT.
    Gonna say this is going to be Redmage. Probably wand+sword buffing dps with some self healing action like second wind and bio like debuff action.
    Probably will replace the BLM slot in the group.

    Now I think they're gonna do the samething they did in HW by releasing 1tank,1healer,1dps jobs. Then again I could be wrong. I think they will do this because noone likes playing those jobs or have their current tanks and healers maxed out and they need to refill the duty ques with them.

    So, SAM (STR), RDM (INT), ??? (MND)
    (0)

  8. #178
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    I think Rng would have to have some mechanics to increase the likelyhood of being hit by aoes/ reduce mobility etc. Like building it around locking yourself in place to charge up and then applying that charge to your attacks.
    (0)

  9. #179
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    So an idea I thought about (or a suggested change anyway) is for Puppetmaster, perhaps renamed as Minion Master? Let us use our minions to do the fighting however let the story line of the job give us minions (melee, range, tank) be default but allow a slot for that job where we can place our own minions into the slot. Much like the idea for Egi Glamours but seeing as we have a vast array of minions to pick from would allow for select minions we own to take its place. So example wind-up Tonberry or Amal'ja could take the place of the default melee or our Dragon Quest Golem or Wind-up Odin be the Tank. The question then comes to animations I suppose for the minions unless we had a specific reason on why they are limited. Would also give those minion fans a reason to level the class even if just for the sake of the 3 class minions.
    (0)

  10. #180
    Player
    BiggieSmallz's Avatar
    Join Date
    Jun 2013
    Posts
    74
    Character
    Pho Nomenal
    World
    Ultros
    Main Class
    Warrior Lv 88
    I know it doesnt fit the storyline but i would like to see a Necromancer class. But in reality i think Sam will be a tank class. We need another casting class to balance to DoM all we really got is Blm and Smn. We got plenty of melee dps right now. So if Rdm come in i think it will be an DoM. Really need another strong DoM class like Blm
    (0)

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