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  1. #1
    Player
    Zari's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    401
    Character
    Zari Lutus
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by DroFrehter View Post
    I doubt something like this would come around in 4.0 but I would like to see an adjustment to the job system where you choose based on your preference what path you'll take. For example, if you play Marauder you would be given the choice to take the Warrior (tank) path or the Berserker's (DPS) path. They could apply similar choices to each job to allow for a much wider variety of job options without needing to actually add new jobs. Just something I would like to see added down the road.
    They already stated they aren't doing something like that after they didn't like how the way SCH and SMN worked turned out.
    (2)

  2. #2
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Some skills took forever to learn in FF XI.
    (0)

  3. #3
    Player
    Cipher_Zaabiz's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    192
    Character
    Cipher Zaabiz
    World
    Twintania
    Main Class
    Paladin Lv 80
    If we look at the proportions of the classes, and what SE has done up til now and where the story will lead to, we can predict a little.

    3 tanks, 3 healers and 7 dps

    I'd start with the tanks or healers.

    Then next step, what has SE already done? The samurai is already done to be implemented. A visitor from doma could just clear that, since we have connections for this possibility.

    What could be a healer then? The surgeon could be a completely new healer class, with syringes crafted by perhaps a cooperation of the Chemist guild master and the garlond metal works.

    A DPS should be red mage from ala mhigo or a traveling swashbuckler or a new class guild for the ishgardian nobility, since they want to share their knowledge now or something.
    (0)

  4. #4
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,889
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Cipher_Zaabiz View Post
    ---
    Red Mage's origins is going to be a bit difficult currently to identity as not many places in Eorzea looks like it would match the Job's origin's yet.

    Ala mhigo is already established as the origin place of the Monks and the Monk Orders had a large influence within Ala Mhigo society serving as the Royal Guards of Ala Mhigo and as a Powerful Organization before the Garlean Empire took over Ala Mhigo and nearly wiped out the Monk Orders.

    For Example, a lot of people thought the origin for Astologian's Magic would have been Ishgard due to how players meet Astro NPC from ishgard before 3.0 but instead the origin of Astro's Magic is Sharlayan and the Astro knowledge in Ishgard is only just stargazing to predict movement of the Dragon Horde. It was not until Astro Magic was introduced to Ishgard in the Astro job Storyline when Ishgard became aware that Astro Magic existed.
    (0)
    Last edited by EdwinLi; 07-05-2016 at 05:19 AM.

  5. #5
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by EdwinLi View Post
    Red Mage's origins is going to be a bit difficult currently to identity as not many places in Eorzea looks like it would match the Job's origin's yet.
    There's plenty of available options for a RDM origin. They can be tied to Ala Mhigo as combining spells with melee combat is fitting for them. The visual style of RDM fits right at home with something hailing from Sharlayan as well. It also doesn't rule out the potential from them coming from Thavnair either, as we've encountered many scholars from there as well.
    (0)

  6. #6
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    I had an interesting idea about them being like wirch hunters that arose after the flood calamity between mhach amdapor and nym, with that witch/vampire hunter looking motif. To me it does look a bit sharlayan, or a cross between gridania and coerthas, i dont know much about gyr abania, but its directly east sandwiched between both, idk how the culture/attire there would be but it could definately be inspired by being close to both,
    (0)
    Last edited by ADVSS; 07-05-2016 at 03:36 PM.

  7. #7
    Player
    Malevolence's Avatar
    Join Date
    Jan 2015
    Location
    Ul'Dah
    Posts
    86
    Character
    Villan Elle
    World
    Sargatanas
    Main Class
    Rogue Lv 70
    Late to the discussion, but excited at the prospects of Samurai, Red Mage, and/or Blue Mage being added. Any idea if previous classes from other games, such as Holy Knight from FFT would be considered?
    (0)

  8. #8
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Malevolence View Post
    Late to the discussion, but excited at the prospects of Samurai, Red Mage, and/or Blue Mage being added. Any idea if previous classes from other games, such as Holy Knight from FFT would be considered?
    If they want to avoid redundancy, than Holy Knights (what I assume most people see Paladins as) is unlikely since Paladins' shtick is being holy knights, and the PLDs of this game have that kind of aesthetic and closer deceptions of this archtype are found only in Ishgard, one of whom was murdered and a dozen of them were villains (with one being responsible for the aforementioned murder), and the rest are referred to as "Dragoons", which are associate with lances (And no, odds are that "Holy Dragoons" won;t be implemented bar using Kain's After Years armor as an AF-X [x being 3 or higher] armor for DRG)

    Outside of the Jobs you mentioned in your posts the other jobs I know can be worked in without little trouble are Spellblade, Geomancer, Dancer (Chemist is also possible, though an earlier post here has my thoughts on its probability, as a clarification I would see it as unlikely until they release the Gunblade job), and depending on how they handle the weapon, the Sage class.
    (1)

  9. #9
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Morningstar1337 View Post
    If they want to avoid redundancy, than Holy Knights (what I assume most people see Paladins as) is unlikely since Paladins' shtick is being holy knights.
    Adding the Holy Sword set of spells to Paladin would certainly be nice. As is, the Paladins in this game don't have the "holy knight" thing going on, needs more holy themed spells, more about smiting the wicked and things like that. Not only that, but the sword magic spells from FFT (Holy Sword, Dark Sword, and Mighty Sword) have been woefully underutilized in the series as a whole.
    (2)

  10. #10
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    2.0 SCH (Healer), SMN (cDPS)
    2.4 NIN (mDPS)
    3.0 DRK (Tank), AST (Healer), MCH (rDPS)

    3 Tanks [PLD, WAR, DRK]
    3 Healers [WHM, SCH, AST]
    2 cDPS [BLM, SMN]
    2 rDPS [BRD, MCH]
    3 mDPS [MNK, DRG, NIN]

    I think a caster/mage-type dps is due for an addition at least. They haven't added one of those in a while.
    (2)

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