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  1. #1
    Player
    Dragonfire14's Avatar
    Join Date
    Jun 2016
    Posts
    4
    Character
    Dragon Fire
    World
    Cactuar
    Main Class
    Dragoon Lv 60

    An Alternative to unlocking content, and "Jumping Potions"

    So my idea is this:

    * Cut down the length of the MSQ to mostly just follow the main meat and potatoes of the story

    * Offer a story mode version of dungeons that have to be done for the MSQ much like they did for Halatali Hard at the beginning of HW where the player can be accompanied by fellow scions

    * Increased the xp gain so by the time you finish with 2.0's story you are guaranteed to be 50

    * Make fates that are required for any quest always be up, but give no experience and not count as an actual fate(so people can't farm for atmas)

    These next few are things they could add to enhance this system even more

    * Since the story is shorter and more condensed make it all voice acted

    * Add a auto play button during cutscenes that would advance dialogue after a character is finished talking

    And this would be done to 3.0 once 5.0 comes out, 4.0 once 6.0 comes out etc
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  2. #2
    Player
    Dragonfire14's Avatar
    Join Date
    Jun 2016
    Posts
    4
    Character
    Dragon Fire
    World
    Cactuar
    Main Class
    Dragoon Lv 60
    I know that doing this is a lot more work for the dev team than just adding in a giant skip button, and would not make any extra income for the game. But it would keep the heart of the game, and not abandon its Final Fantasy roots. If you keep adding in changes to FF14 that are inspired by WoW the game is just going to become WoW. FF14 is special as it keeps the RPG in MMORPG, and we should keep it that way.
    (0)