Playstyle: Weaponskills and spells combined, (All INT).
1: Keep your distance to swing your blade around, so you can swing more freely and gain some speed before striking your foe.
2: Then reel yourself in with your chain, by attaching your weapon to your foe, and perform a meleerange burst.
3: Then create an illusion and disengage 15 yalms, by pushing yourself backwards with a psywave.
4: Manage your blades position correctly. You cannot change targets in the middle of a Weaponskillchain, without recalling your blade first.

Team utility:
- Directional damagemitigation, by weaving a wall with your chain and psychic powers, blocking X % of magic damage comming from the other side of the wall.
- Can paralyse lesser foes (random dmg reduction towards the tank)
- Mindburst: 3 sec root into 8 sec slow
- Mindbreak: reduces magic damage dealt by the target for 6 seconds (Disable, for magic damage only)
- Strangulate: silences target for 2 seconds
- Sleep

Next part: Abilities