Can't wait to get this item for my character. The people who say this game will die if they add it are just silly and bunch of drama queens.
Can't wait to get this item for my character. The people who say this game will die if they add it are just silly and bunch of drama queens.
These potions will likely be very expensive. I'm thinking somewhere around the $30-$60 mark actually and it will be to counter the RMT from abusing it and to prevent players from relying on them instead of playing the actual game.I hope this never comes to NA, it will ruin this game because the RMT will jump on this and take advantage of these potions.
Not only that you will have people who have no idea what they are doing, who haven't learned anything from experience of playing from the start.
It would be like the Abyss FFXI problem where 35 level went to 99 level and had no skill in weapons joining party's not knowing how to do their jobs.
I'm actually looking forward to this. I've leveled two separate characters to 60 and have a third ready to go for the level jump if it becomes reality. Why? Because I'd like to try a magic class but I have absolutely zero room left to take on another class on my main character.
What? There's many people who have all jobs at maximum & don't require three characters to do it.I'm actually looking forward to this. I've leveled two separate characters to 60 and have a third ready to go for the level jump if it becomes reality. Why? Because I'd like to try a magic class but I have absolutely zero room left to take on another class on my main character.
No, they wouldn't. Hence why servers like Balmung and Gilgamesh have no RMT spam whatsoever. A meager $18 transfer fee halted them. Purchasing enough jump potions to level multiple characters to 60 on multiple servers would cost upwards of $2,000 USD (40 characters x $50) per account. RMTs do not spend that kind of money because it simply isn't profitable. A quick google search puts Gil buying at roughly $7 per million. Meaning they would need to sell over a quarter of a billion gil just to break even. None of this includes the sheer amount of time needed to acquire said gil. Basically, not worth it doesn't begin to cover it.![]()
Uh...?I'm actually looking forward to this. I've leveled two separate characters to 60 and have a third ready to go for the level jump if it becomes reality. Why? Because I'd like to try a magic class but I have absolutely zero room left to take on another class on my main character.
It's literally impossible to 'not have room' for another class. I don't understand what you mean.
Unless you've like...kept every dragoon spear you've ever found and like to lug them around everywhere.
It might not be that simple, either mechanically or technically.
Firstly, their quest system seems to be a linear progression. Remember Phasing is tied into that. Characters locations and dialog change depending where you are in a quest. They have already said in a previous Q&A regarding replaying older MSQ quests, that the only way they can currently do it is to completely reset all progression back to that point, effectively scrapping everything you had done including access to features and areas.
There is also the fact that someone freshly finished with ARR would get eaten alive the moment they stepped into Coerthas Western Highlands. The first quest of an expansion would have to hand out and entire fresh set of gear for them to actually be able to progress any further. The same will be true for anyone just finishing HW MSQ.
This also doesn't change the fact that this will be an ever growing problem. A lot of Sprouts I have seen quit do so once they reach HW. The reason is, is they want to play with others and they are by that point tired of slogging through what is basically a single player game till you reach endgame. Sure you can run dungeons with them but pretty much 90% of their play time is doing MSQ solo and as one said to me while I was trying to encourage them along "I didn't really get an MMO to play by myself".
The moment Stormblood comes out, even if they can skip patches, it will effectively cause the same issue. They have to play for probably months before they can really engage in the content that the rest of the player base is playing. A lot just lose interest and quit.
This is a problem. It is driving away new players.
i'm totally behind you about this, get a level 50 is not even long anymore... people like to complain for nothing, you have a decent choice for level up your first jobs or even the other jobs, the best one is the dungeon of the dead that allows you to level up at a freaking speed. the potion is not needed, it's only for care about lazy people that simply want to use them money for bypass a part of the content because they want to reach fast what the other have after doing it themself.
honestly if the game was still like before when he did come out at the 2.0 leveling was painfull for the other jobs, but that not the case anymore, between the 100% of exp boost and the deep dungeon....
The issue is less about levelling up and more about having to clear 2 expansions worth of quests before you can start playing in with the bulk of other players. That's the thing turning people off and it is turning people off. That's bad. Player churn is a constant factor in MMOs and if less players are starting then you have a drop in player numbers.i'm totally behind you about this, get a level 50 is not even long anymore... people like to complain for nothing, you have a decent choice for level up your first jobs or even the other jobs, the best one is the dungeon of the dead that allows you to level up at a freaking speed. the potion is not needed, it's only for care about lazy people that simply want to use them money for bypass a part of the content because they want to reach fast what the other have after doing it themself.
honestly if the game was still like before when he did come out at the 2.0 leveling was painfull for the other jobs, but that not the case anymore, between the 100% of exp boost and the deep dungeon....
Think of it this way. Your friends convince you to play an MMO with them. You join excited.
The first 30 levels you find yourself enjoying the game and the story.
Next ten levels your settling in and making steady progress. Your talking to your friend but apart from them rushing you through dungoens you have to complete you don't really get to play with them. One invites you to PotD but while you enjoy it and it gives you EXP you find yourself still having to go back and start grinding through quests again. Still you making progress.
Final ten levels you have the build up and reach the finale! Victory. Your happy with the story and feel you have reached a milestone. Lvl 50 complete! But you still cant play with your friends. Now you start on your crawl through the 2.X content. You might not mind it but still its kind of getting old. You want to get on with it so you can finally start playing with real people. Currently your pretty much playing a really long single player game. However you persevere. You get to 2.55. You watch an amazing cutscene. Finally your into HW!
It takes 2 more levels to realise your still 10 levels before this single player content is over and you can finally join in with what the others are doing. You enjoy the world and you enjoy the story but its all you have been doing for almost 2 straight months and your getting really tired of it. You hit by the time you hit lvl 53 your motivation for logging in has dropped right off cause you know you have several hundred quests still to go and its become a chore.
I see that play out a lot helping new players. Now sometimes they push on and finish. Sometimes they take a break but eventually come back and finish. Often they just log off and never come back. You would be surprised at the number of sprouts I have seen quit in early HW. The MSQ is great and most really enjoy it, the story and the characters but the whole thing taken in one go is generally more than most people want. Its just way too long. In 4.0 it gets even longer. That is the problem.
Now maybe there is a better solution than a jump potion but its not people being lazy. This is a problem and SE will have to find a permanent solution cause its not a problem that will just go away by streamlining a few quests or bumping up EXP earned. As the game gets older this problem will just get more acute.
I think there is an important distinction between a MSQ+Instant level-up potion, and a potion that allows to level any class instantly on a same character. Both kind exists apparently on the Chinese server.
Even I would prefer another ingame answer to the issue, I can understand for a character to be allowed to use an instant-level up and MSQ skipping for a unique single class so he can play the new current content. But I'm certainly not in favor of potions that allows to level instantly any other classes after that on the same character.
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