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  1. #11
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Perhaps it does, but it is easier to meet the attack threshold in this game than say, XI.
    (0)

  2. #12
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    Quote Originally Posted by Majidah View Post
    I thought STR increased max damage and ATK P min damage?
    Base dmg > Str > Attack power
    Point for point STR is better then attack power, I think the rough ratio is around 2str = 1 base dmg and 3 attack power is 1 base dmg on equal lvl mobs, the ratio for attack power goes down making it less effective the higher the mob.

    I have yet to find if using a few select ACC+ equips helps enough to be worth it on stronghold areas.

    Also seems that STR+ is further modified when looking at WS's dmg numbers making it even more valuable then attack power.
    (0)
    Last edited by tachikoma; 11-03-2011 at 12:25 AM.

  3. #13
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by tachikoma View Post
    Base dmg > Str > Attack power
    Point for point STR is better then attack power, I think the rough ratio is around 2str = 1 base dmg and 3 attack power is 1 base dmg on equal lvl mobs, the ratio for attack power goes down making it less effective the higher the mob.

    I have yet to find if using a few select ACC+ equips helps enough to be worth it on stronghold areas.

    Also seems that STR+ is further modified when looking at WS's dmg numbers making it even more valuable then attack power.
    If what you're saying is right; seeing we usually exp against mobs higher than our level, and how all bosses are higher than our level... wouldn't that mean atk power is then pretty useless?
    And is there a soft cap on str?
    (0)

  4. #14
    Player
    Anima's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    519
    Character
    Blazel Nox
    World
    Masamune
    Main Class
    Lancer Lv 60
    So all In all STR>ATK Power? I should get Strength Materia melded over Heaven's Fist then?
    (0)

  5. #15
    Player
    Nayt's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    343
    Character
    Strykh Jern
    World
    Ragnarok
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Anima View Post
    So all In all STR>ATK Power? I should get Strength Materia melded over Heaven's Fist then?
    From the looks of it, that's the route I'd go today. Still curious how stats and abilities will be modified over time however
    (0)

  6. #16
    Player
    Hanemakikaze's Avatar
    Join Date
    Mar 2011
    Posts
    405
    Character
    Hanemakikaze Shadowmourne
    World
    Faerie
    Main Class
    Marauder Lv 50
    Quote Originally Posted by tachikoma View Post
    Base dmg > Str > Attack power
    Point for point STR is better then attack power, I think the rough ratio is around 2str = 1 base dmg and 3 attack power is 1 base dmg on equal lvl mobs, the ratio for attack power goes down making it less effective the higher the mob.

    I have yet to find if using a few select ACC+ equips helps enough to be worth it on stronghold areas.

    Also seems that STR+ is further modified when looking at WS's dmg numbers making it even more valuable then attack power.
    So, when do the diminishing returns kick in for STR on certain level mobs, because the 2 Lancers that I do Ifrit with do less damage than me overall & I stack attack. And after getting Harpoon my crits go over 1000 vs him so I'm curious when stacking str becomes pointless, or rather how much one should bother stacking before it becomes wasteful.
    (0)

  7. #17
    Player
    Manafont's Avatar
    Join Date
    Jul 2011
    Posts
    161
    Character
    Love Tap
    World
    Balmung
    Main Class
    Conjurer Lv 50
    this test was a failure. Why would you test a +1 with atp instead of another regular hg with atp? Makes no damn sense brah
    (0)

  8. #18
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Hanemakikaze View Post
    So, when do the diminishing returns kick in for STR on certain level mobs, because the 2 Lancers that I do Ifrit with do less damage than me overall & I stack attack. And after getting Harpoon my crits go over 1000 vs him so I'm curious when stacking str becomes pointless, or rather how much one should bother stacking before it becomes wasteful.
    Comparing other people's damage against your own on a fight like Ifrit (with its huge potential for variance) is a poor test to establish confidence. Instead, you should be modeling your tests after ones like the OP's.
    (3)

  9. #19
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by carraway View Post
    Comparing other people's damage against your own on a fight like Ifrit (with its huge potential for variance) is a poor test to establish confidence. Instead, you should be modeling your tests after ones like the OP's.
    Indeed. Personal play style, player skill, ability rotation, and awareness factor in a great deal into how much damage you can do on that fight.

    You need to control those variables and keep more things constant.
    (1)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  10. #20
    Player
    Hanemakikaze's Avatar
    Join Date
    Mar 2011
    Posts
    405
    Character
    Hanemakikaze Shadowmourne
    World
    Faerie
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rentahamster View Post
    Indeed. Personal play style, player skill, ability rotation, and awareness factor in a great deal into how much damage you can do on that fight.

    You need to control those variables and keep more things constant.
    I'm sorry but that made no sense what so ever, we all have the same abilities set, player skill has nothing to do with it as pressing a few cds during the "safe" duration after an erupt/plume and attacking does not take much effort and all of us use them the same given chances, and I dont find the variance that large when you are fully buffed ie ferocity, raging strike blindside all come out usually on averages and are usually the same. And @ Carraway only on rare occassions does our damage sway from the crowd and go farther than usual, and this after about 115ish fights now. The damage is very much not as random you make it sound.
    (0)

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