I thought STR increased max damage and ATK P min damage?
I thought STR increased max damage and ATK P min damage?
Base dmg > Str > Attack power
Point for point STR is better then attack power, I think the rough ratio is around 2str = 1 base dmg and 3 attack power is 1 base dmg on equal lvl mobs, the ratio for attack power goes down making it less effective the higher the mob.
I have yet to find if using a few select ACC+ equips helps enough to be worth it on stronghold areas.
Also seems that STR+ is further modified when looking at WS's dmg numbers making it even more valuable then attack power.
Last edited by tachikoma; 11-03-2011 at 12:25 AM.
If what you're saying is right; seeing we usually exp against mobs higher than our level, and how all bosses are higher than our level... wouldn't that mean atk power is then pretty useless?Base dmg > Str > Attack power
Point for point STR is better then attack power, I think the rough ratio is around 2str = 1 base dmg and 3 attack power is 1 base dmg on equal lvl mobs, the ratio for attack power goes down making it less effective the higher the mob.
I have yet to find if using a few select ACC+ equips helps enough to be worth it on stronghold areas.
Also seems that STR+ is further modified when looking at WS's dmg numbers making it even more valuable then attack power.
And is there a soft cap on str?
So, when do the diminishing returns kick in for STR on certain level mobs, because the 2 Lancers that I do Ifrit with do less damage than me overall & I stack attack. And after getting Harpoon my crits go over 1000 vs him so I'm curious when stacking str becomes pointless, or rather how much one should bother stacking before it becomes wasteful.Base dmg > Str > Attack power
Point for point STR is better then attack power, I think the rough ratio is around 2str = 1 base dmg and 3 attack power is 1 base dmg on equal lvl mobs, the ratio for attack power goes down making it less effective the higher the mob.
I have yet to find if using a few select ACC+ equips helps enough to be worth it on stronghold areas.
Also seems that STR+ is further modified when looking at WS's dmg numbers making it even more valuable then attack power.
Comparing other people's damage against your own on a fight like Ifrit (with its huge potential for variance) is a poor test to establish confidence. Instead, you should be modeling your tests after ones like the OP's.So, when do the diminishing returns kick in for STR on certain level mobs, because the 2 Lancers that I do Ifrit with do less damage than me overall & I stack attack. And after getting Harpoon my crits go over 1000 vs him so I'm curious when stacking str becomes pointless, or rather how much one should bother stacking before it becomes wasteful.
Indeed. Personal play style, player skill, ability rotation, and awareness factor in a great deal into how much damage you can do on that fight.
You need to control those variables and keep more things constant.
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I'm sorry but that made no sense what so ever, we all have the same abilities set, player skill has nothing to do with it as pressing a few cds during the "safe" duration after an erupt/plume and attacking does not take much effort and all of us use them the same given chances, and I dont find the variance that large when you are fully buffed ie ferocity, raging strike blindside all come out usually on averages and are usually the same. And @ Carraway only on rare occassions does our damage sway from the crowd and go farther than usual, and this after about 115ish fights now. The damage is very much not as random you make it sound.
You should be comparing your damage against your own, not others', under the most controlled situation possible.I'm sorry but that made no sense what so ever, we all have the same abilities set, player skill has nothing to do with it as pressing a few cds during the "safe" duration after an erupt/plume and attacking does not take much effort and all of us use them the same given chances, and I dont find the variance that large when you are fully buffed ie ferocity, raging strike blindside all come out usually on averages and are usually the same. And @ Carraway only on rare occassions does our damage sway from the crowd and go farther than usual, and this after about 115ish fights now. The damage is very much not as random you make it sound.
If you're going to use Ifrit, you need to separate out Doomspike II at each distinct level of TP, which could be 1001 categories, Chaos Thrust <20% at each distinct level of TP, and then regular Chaos Thrusts. You then need to apply rigorous buff selection, looking at Ferocity II + Raging Strike II vs Ferocity II alone vs Raging Strike II alone vs Ferocity II + Raging Strike II + Murderous Intent vs Ferocity II + Blindside II vs Raging Strike II + Blindside II vs Blindside II alone vs etc. etc. etc. etc. And then, on top of that, you need to perform the tests with a control level of STR and ATK, then with increased STR, then with increased ATK. Then, if you want to establish the point-for-point relationship between STR and ATK, you need to start hitting different targeted point values for STR and ATK.
Considering a LNC can fire off a weaponskill about once every 20-25 seconds or so under Ifrit fight conditions, depending on a huge range of factors, it's incredibly impractical to use Ifrit as a test mob. The data would be valuable, but only if it is collected with the rigor I described above.
There is a gigantic, immense, colossal potential for variation there.I'm sorry but that made no sense what so ever, we all have the same abilities set, player skill has nothing to do with it as pressing a few cds during the "safe" duration after an erupt/plume and attacking does not take much effort and all of us use them the same given chances, and I dont find the variance that large when you are fully buffed ie ferocity, raging strike blindside all come out usually on averages and are usually the same.
Edit: What Caramelway said ^
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