Quote Originally Posted by Hanemakikaze View Post
I'm sorry but that made no sense what so ever, we all have the same abilities set, player skill has nothing to do with it as pressing a few cds during the "safe" duration after an erupt/plume and attacking does not take much effort and all of us use them the same given chances, and I dont find the variance that large when you are fully buffed ie ferocity, raging strike blindside all come out usually on averages and are usually the same. And @ Carraway only on rare occassions does our damage sway from the crowd and go farther than usual, and this after about 115ish fights now. The damage is very much not as random you make it sound.
You should be comparing your damage against your own, not others', under the most controlled situation possible.

If you're going to use Ifrit, you need to separate out Doomspike II at each distinct level of TP, which could be 1001 categories, Chaos Thrust <20% at each distinct level of TP, and then regular Chaos Thrusts. You then need to apply rigorous buff selection, looking at Ferocity II + Raging Strike II vs Ferocity II alone vs Raging Strike II alone vs Ferocity II + Raging Strike II + Murderous Intent vs Ferocity II + Blindside II vs Raging Strike II + Blindside II vs Blindside II alone vs etc. etc. etc. etc. And then, on top of that, you need to perform the tests with a control level of STR and ATK, then with increased STR, then with increased ATK. Then, if you want to establish the point-for-point relationship between STR and ATK, you need to start hitting different targeted point values for STR and ATK.

Considering a LNC can fire off a weaponskill about once every 20-25 seconds or so under Ifrit fight conditions, depending on a huge range of factors, it's incredibly impractical to use Ifrit as a test mob. The data would be valuable, but only if it is collected with the rigor I described above.