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Thread: Gods and Jobs

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  1. #1
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    Gods and Jobs

    ok so i got to questions really

    question 1
    yoshi-p said after patch 1.20 there will be major changes to THM and CON. and at the end of it we will have no problem working out which will get black and which will get white mage. which do you think will get which?

    question 2
    we are told ifrit is a God. but ppl are always saying "thank the twelve." does this mean the twelve are the primals, and there are going to be twelve primal battles. or am i just adding 2 and 2 and coming up with 5?
    (0)
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  2. #2
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    Quote Originally Posted by grandm View Post
    ok so i got to questions really

    question 1
    yoshi-p said after patch 1.20 there will be major changes to THM and CON. and at the end of it we will have no problem working out which will get black and which will get white mage. which do you think will get which?

    question 2
    we are told ifrit is a God. but ppl are always saying "thank the twelve." does this mean the twelve are the primals, and there are going to be twelve primal battles. or am i just adding 2 and 2 and coming up with 5?
    Question 1: Pure speculation is all we can give you. I hope, for the sake of the CNJ storyline, that we keep our connection with the Elements and turn into BLM. It would mean the smallest difference in terms of spell swaps and ability swaps, as well. But that's just me hoping.

    Question 2: Ifrit is a Primal, which is likened as a "god" by the Amaalj'a. The Twelve have names, and we know them.
    (14)

  3. #3
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    Nakiamiie's Avatar
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    Maelina Sylfei
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    Quote Originally Posted by Answa View Post
    The Twelve have names, and we know them.
    Speaking of the Twelves, can we see something related to the religion of the Twelves in 2.0?
    I remember Tanaka once said the guardian you choose would have an impact on your character. I was excited about this, but obviously with the present situation, it has fallen into oblivion. Can we have more about the guardians (Twelves) in 2.0? Like leves related to them and quest to earn their favours which in turn would give us special privileges or bonuses? For example, having XXXXX as your guardian would grant you a bonus of +10 elemental resistance for your guardian's elemental alignment. Or something else. While not game breaking or forcing people to favour one rather than another, it would add to uniqueness of each character when they pick their guardian. (of course, changing guardian through missions or quest in-game could be possible also if you get fed up of your guardian -- but with a penalty if you ever want to switch back to your original guardian).

    Sorry for being off-topic.

    The lore is amazing in FFXIV and there is so much the devs can do to bring it into influencing the characters' live. Making it more than just background lore.
    (0)
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  4. #4
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    Starlord's Avatar
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    Luna Sushima
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    Quote Originally Posted by grandm View Post
    ok so i got to questions really

    question 1
    yoshi-p said after patch 1.20 there will be major changes to THM and CON. and at the end of it we will have no problem working out which will get black and which will get white mage. which do you think will get which?

    question 2
    we are told ifrit is a God. but ppl are always saying "thank the twelve." does this mean the twelve are the primals, and there are going to be twelve primal battles. or am i just adding 2 and 2 and coming up with 5?
    Question #1 Conjuer= White Mage Thau= Black Mage

    Question #2 I truly Believe the Twelve are indeed the Primals aka Gods
    (0)

  5. #5
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    Sephrick's Avatar
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    Sephrick Markarius
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    Quote Originally Posted by Starlord View Post
    Question #1 Conjuer= White Mage Thau= Black Mage
    I don't know. The more I think about it, the more CNJ/BLM, THM/WHM makes sense.

    Thaumaturge lore deals with the balance of life and death. Even the god they idolize, Nald'thal, is a representation of balance.

    Conjurer's lore is more focused on harmony with nature and harnessing the elements.

    I really think they're going to give THM curative and DoT spells like poison and bio. The give CNJ the nukes and associated DoTs like rasp and such.
    (2)

  6. #6
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    Mihana's Avatar
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    Sa'hana Zhralyia
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    Quote Originally Posted by Sephrick View Post
    I don't know. The more I think about it, the more CNJ/BLM, THM/WHM makes sense.

    Thaumaturge lore deals with the balance of life and death. Even the god they idolize, Nald'thal, is a representation of balance.

    Conjurer's lore is more focused on harmony with nature and harnessing the elements.

    I really think they're going to give THM curative and DoT spells like poison and bio. The give CNJ the nukes and associated DoTs like rasp and such.
    I strongly agree with this... Here's what I'm seeing probably happening:

    Conjurer being a servant of the elementals (Do the CNJ storyline, it pretty much states that the Stillglade Fane Conjurers serve the elementals.) will likely be able to "ascend" to a more powerful medium, that allowing them to have greater command over the elements and truly serve the will of the forest. The trade off with this is they lose much of their abilities in curative magics, possibly picking up variants of the enfeebling magics that Thaumaturge typically gets.

    Thaumaturges worship the teachings of Nald and Thal. To "improve" your connection with the two gods you can dedicate your life do the bidding of Nald'thal through the use of your magic. As a White Mage you'd have a greater control over life (Possibly a tie-in somewhere regarding the forbidden arts known in Thaumaturgy) and death but lose much of your damage and enfeebling spells in favor of gaining some of the abilities a Conjurer knows but in a different form perhaps.

    This is what I likely see happening. In short if you want to play a hybrid class, a bit closer to supportive magic, you have Conjurer. If you want a hybrid but a bit closer to nuking and enfeebling, Thaumaturge. By taking on Black Mage as Conjurer forgo your supportive capabilities but can now nuke and use enfeebling magics far greater than any Thaumaturge can. By taking on White Mage as Thaumaturge you can't nuke anymore (Or at least anywhere as effective) but can use powerful restorative magics setting you into the role of a healer.

    Pretty much a THM turned WHM can out-heal a Conjurer who'll become like a secondary healer or the equivalent of a RDM with WHM subbed in FFXI. CNJ turned BLM will out-nuke a regular Thaumaturge who'll really be mostly used for enfeebling and basic nuking. Think like a RDM maybe, with BLM subbed. And before anyone gets on me for comparing the game to FFXI here, I'm just noting those two for an easier sense of understanding of how the jobs will probably become. There might be better comparisons out there, but it's sort of how I see it basically.
    (0)


  7. #7
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    eruntalo's Avatar
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    Betty White
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    The twelve are the gods that you pick from in character creation. Not the primals. Beastmen see them as gods, but not us.
    (4)

  8. 10-21-2011 01:37 AM

  9. #9
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    Griss's Avatar
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    Griss Stilgar
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    Quote Originally Posted by Shikaree View Post
    For question 2, you'd have to relate to religion in our world. Everyone's portrayal of God is different.

    Now kinda related to question 1, I found in this interview on rpgamer; http://www.rpgamer.com/news/Q4-2011/101811b.html that it's said you need Gladiator AND Marauder to 30 to open up the Paladin quests. Whether this was misheard or intentional I have no idea. Maybe White Mage and Black Mage could end up requiring both DoM leveled to some extent as well?
    this is simultaneously correct and incorrect.

    the batch of jobs that will be coming with .21 will be at a 1-1 rate ie one job per class that's all. there has how ever been mention that later down the line hybrid jobs such as Red Mage could be introduced that would require multiple classes to unlock. that opens up a whole new can of worms as far as jobs go.

    Now as far as the second question, that's really kind of subjective isn't it? Some npc's refer to them as the eikons, demons posing as false gods.
    (0)
    Last edited by Griss; 10-21-2011 at 02:02 AM.
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  10. #10
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    Quote Originally Posted by grandm View Post
    ok so i got to questions really

    question 1
    yoshi-p said after patch 1.20 there will be major changes to THM and CON. and at the end of it we will have no problem working out which will get black and which will get white mage. which do you think will get which?
    Thaumaturge should get WHM due to lore reasons, and Conjurer should get Black Mage, but ever since the dev team turnover, they've seen fit to butcher the lore of this game, so who even knows.

    question 2
    we are told ifrit is a God. but ppl are always saying "thank the twelve." does this mean the twelve are the primals, and there are going to be twelve primal battles. or am i just adding 2 and 2 and coming up with 5?
    "The Twelve" are what Eorzeans believe in. They don't necessarily exist.

    Primals aren't necessarily "gods", but certain people and beastmen put them on such a pedestal.
    (2)

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