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  1. #1
    Player
    Azuta's Avatar
    Join Date
    Nov 2011
    Posts
    43
    Character
    Hitokami Hinote
    World
    Balmung
    Main Class
    Arcanist Lv 60
    I really don't like the fact that you have to be level 30 to really get any value out of this..

    Why not just make the job system available to any rank? Anyways as said we don't have all the info so hopefully it will be accessible no matter what rank you are
    (0)

  2. #2
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Azuta View Post
    I really don't like the fact that you have to be level 30 to really get any value out of this..

    Why not just make the job system available to any rank? Anyways as said we don't have all the info so hopefully it will be accessible no matter what rank you are
    We do have info. and the info is one class needs to be rank 30 and most likley a second class thats rank 15. These are almost like new addititions to your classes. Its like saying i wish i got all abilities at any rank. Its a little silly.

    Also its way to easy to get to lvl 30
    (1)

  3. #3
    Player
    Azuta's Avatar
    Join Date
    Nov 2011
    Posts
    43
    Character
    Hitokami Hinote
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by DNO View Post
    We do have info. and the info is one class needs to be rank 30 and most likley a second class thats rank 15. These are almost like new addititions to your classes. Its like saying i wish i got all abilities at any rank. Its a little silly.

    Also its way to easy to get to lvl 30
    No it is not, if its a specialization then it should specialize you towards a certain style of play, If it were an a new advance class then I could understand, but its just a specialization shift with some added skills.

    It doesn't matter if its easy or not to get to 30, what matters is that content and systems are distributed properly among the levels, not mid levels and endgame levels get all the meaty content and then the starting players and lower level players get scrap and leftovers.
    (0)

  4. #4
    Player
    Manafont's Avatar
    Join Date
    Jul 2011
    Posts
    161
    Character
    Love Tap
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Buuul View Post
    The fact that we have people actually asking for a time-sink grind fest to level up Jobs is absurd.
    I'd love to hear developer's talk amongst themselves on that issue.

    "Wait, you mean the community wants us to make the game more repetitive and require more grinding? Huh? Time-sinks are what we use as a ploy to engage players for longer periods of time, and they request MORE?"

    Relax guys. We'll get Jobs. We'll have to do a few quests to earn some abilities. Most of you will just hit the Confirm button over and over again when talking to NPCs and get no satisfaction from the story that the quests might tell. Some of us will enjoy the story, which will undoubtedly serve to introduce some sort of mentor character for each new Job. Hopefully anyway.

    While I agree that grinding is a method in which we learn how to play our class properly and see our characters grow, please don't beg the developers for more. It's seriously stupid. Hey, I have a great idea - we should arbitrarily increase the amount of XP needed to get to 50. Instead of requiring 100 hours, make it 110 (arbitrary example). Ya, totally makes the game more fun. Those extra 10 hours really hit the spot.
    an MMO is a timesink so quit your crying lil bwoy!
    (1)

  5. #5
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Buuul View Post
    Some of us will enjoy the story, which will undoubtedly serve to introduce some sort of mentor character for each new Job. Hopefully anyway.
    I'm begging for something like this. I would love to see a cast of mentors for each job. We need more epic characters in this game and this is one way to do it.
    (0)

  6. #6
    Player

    Join Date
    Sep 2011
    Posts
    838
    Quote Originally Posted by Buuul View Post
    The fact that we have people actually asking for a time-sink grind fest to level up Jobs is absurd.
    I'd love to hear developer's talk amongst themselves on that issue.

    "Wait, you mean the community wants us to make the game more repetitive and require more grinding? Huh? Time-sinks are what we use as a ploy to engage players for longer periods of time, and they request MORE?"

    Relax guys. We'll get Jobs. We'll have to do a few quests to earn some abilities. Most of you will just hit the Confirm button over and over again when talking to NPCs and get no satisfaction from the story that the quests might tell. Some of us will enjoy the story, which will undoubtedly serve to introduce some sort of mentor character for each new Job. Hopefully anyway.

    While I agree that grinding is a method in which we learn how to play our class properly and see our characters grow, please don't beg the developers for more. It's seriously stupid. Hey, I have a great idea - we should arbitrarily increase the amount of XP needed to get to 50. Instead of requiring 100 hours, make it 110 (arbitrary example). Ya, totally makes the game more fun. Those extra 10 hours really hit the spot.
    time sink grinding is not new and was not invented by MMO's. how many RPGs have you played where you have needed to grind awhile to get to a high enough level to pass a boss or area? if time sink grinding was so unpopular why is a big part of all RPG's and MMORPG's. now i know you don't play these games for the grind, but it is only a recent thing tha i have heard such a back lash against the grind.

    one final thought RPG's are huge in japan. i wonder if the japanese hate the grind as much as some ppl seem to on this sid of the world
    (1)
    What I have shown you is reality. What you remember, that is the illusion.

  7. #7
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by grandm View Post
    time sink grinding is not new and was not invented by MMO's. how many RPGs have you played where you have needed to grind awhile to get to a high enough level to pass a boss or area? if time sink grinding was so unpopular why is a big part of all RPG's and MMORPG's. now i know you don't play these games for the grind, but it is only a recent thing tha i have heard such a back lash against the grind.
    I think it's because there have been alternatives/alleviations to grinding as games became better made over the years. The best RPGs have usually been ones that were balanced precisely so that as long as you fought a majority of the battles throughout the game you would always be at an appropriate level for bosses/etc. Chrono Trigger is probably the best old-school example that comes to mind.
    (0)

  8. #8
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by grandm View Post
    time sink grinding is not new and was not invented by MMO's. how many RPGs have you played where you have needed to grind awhile to get to a high enough level to pass a boss or area? if time sink grinding was so unpopular why is a big part of all RPG's and MMORPG's. now i know you don't play these games for the grind, but it is only a recent thing tha i have heard such a back lash against the grind.

    one final thought RPG's are huge in japan. i wonder if the japanese hate the grind as much as some ppl seem to on this sid of the world

    to be perfectly honest, for the japanese rpgs Ive played, this is almost never the case, they design the content so you are at the appropriate level for it when you get there. Now maybe some people love to be overpowered, and grind high so they can obliterate all enemies, but that by no means is the norm. The only rpg i grinded in was probably ffvi and that was to do all the extra stuff, and just to see what you could be capable of, it actually made the boss battles way to easy.

    I think the grind pointlessly is something that came from some other games
    (1)

  9. #9
    Player

    Join Date
    Sep 2011
    Posts
    838
    Quote Originally Posted by Physic View Post
    to be perfectly honest, for the japanese rpgs Ive played, this is almost never the case, they design the content so you are at the appropriate level for it when you get there. Now maybe some people love to be overpowered, and grind high so they can obliterate all enemies, but that by no means is the norm. The only rpg i grinded in was probably ffvi and that was to do all the extra stuff, and just to see what you could be capable of, it actually made the boss battles way to easy.

    I think the grind pointlessly is something that came from some other games
    a really grindy game that come to mind that was highly successful and much loved is FF10. if you wanted to get the best out of the sphere grid you had to grind. and with it not having lv's like other FF titles as such you had no idea of hw much really grinded. although the grind was made easyier with the monster catching as you could concentrate getting them all for the battle arena. but still a very grindy game
    (0)
    What I have shown you is reality. What you remember, that is the illusion.

  10. #10
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Manafont View Post
    Yay quest to get 4-5 skills. Quest wont take long. i will have every job/skill. I will easily beat the new dungeons and garuda. and then what? JOBS are supposed to be for groups. so why shouldn't you have to level them up cause i'm sure they are going to be used way more than classes.
    In my opinion jobs will be similar to the class they needed to be able to get it, but those will have a few better skills than classes loosing the good thing of using cross class abbilities, thats why its only meant for party play, they already said that for gladiator you need both gladiator and marauder to get the Paladin job, so... you will only have access to those 2 classes abbilities and sounds logic enough for me.

    Having a class instead of a job is better for soloing than for party events.

    Thats why they wont make those start from scratch.
    (0)

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