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  1. #1
    Player
    Endemerrin's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    487
    Character
    Sylve Lowen
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    I disagree. As stated above, they're not entirely new "classes" - they're specializations. What they have planned is fine in my opinion.
    (5)

  2. #2
    Player
    Join Date
    Oct 2011
    Posts
    453
    Manafont, wake up and smell the year 2011. Not everything has to have a level, you know? Not everything about a FF game has to be about seeing numbers get bigger.

    Working from first-principles, it doesnt even make sense to have jobs level up in the traditional sense (i.e., in the same way you level classes). Jobs aren't something to be levelled. They are supposed to facilitate a specialisation/playstyle within the parent class, so to level them on top of levelling classes is just a hassle when it comes down to the practicality of it.

    There will still be a progression system for jobs anyway but it wont be grind-based.
    (6)
    Last edited by ellohwell; 11-02-2011 at 10:23 AM.

  3. #3
    Player
    Manafont's Avatar
    Join Date
    Jul 2011
    Posts
    161
    Character
    Love Tap
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Yay quest to get 4-5 skills. Quest wont take long. i will have every job/skill. I will easily beat the new dungeons and garuda. and then what? JOBS are supposed to be for groups. so why shouldn't you have to level them up cause i'm sure they are going to be used way more than classes.
    (4)

  4. #4
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Manafont View Post
    Yay quest to get 4-5 skills. Quest wont take long. i will have every job/skill. I will easily beat the new dungeons and garuda. and then what? JOBS are supposed to be for groups. so why shouldn't you have to level them up cause i'm sure they are going to be used way more than classes.
    So what would you group up for? Another grind? Why not have the quests difficult enough to where you have to group up? Would that solve your problem?

    Quote Originally Posted by Manafont View Post
    DoH/DoL has the grind that DOM/W should have.
    Monotonous? Like grinding Job levels?
    (3)
    Last edited by Nuru; 11-02-2011 at 11:19 AM.

  5. #5
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    If you're worried about the game's lifespan, perhaps you should be arguing for actual content, rather than arguing for grind.
    (7)

  6. #6
    Player
    Manafont's Avatar
    Join Date
    Jul 2011
    Posts
    161
    Character
    Love Tap
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Denmo View Post
    If you're worried about the game's lifespan, perhaps you should be arguing for actual content, rather than arguing for grind.
    The grind effects content.
    (0)

  7. #7
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Manafont View Post
    The grind effects content.
    What content?
    (5)

  8. #8
    Player

    Join Date
    Oct 2011
    Location
    Ul'Dah
    Posts
    14
    Quote Originally Posted by Denmo View Post
    If you're worried about the game's lifespan, perhaps you should be arguing for actual content, rather than arguing for grind.
    Pretty much this.

    But I'll add that leveling up isn't nearly as fast as people seem to exaggerate. I can't understand why people complain about it. If you want to level something up again level up another class. Leveling up a job which has most of the main class's skills already would be redundant.
    (1)

  9. #9
    Player
    Manafont's Avatar
    Join Date
    Jul 2011
    Posts
    161
    Character
    Love Tap
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Gavyn View Post
    Pretty much this.

    But I'll add that leveling up isn't nearly as fast as people seem to exaggerate. I can't understand why people complain about it. If you want to level something up again level up another class. Leveling up a job which has most of the main class's skills already would be redundant.
    i can go 1-50 in a few days
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    45
    The fact that we have people actually asking for a time-sink grind fest to level up Jobs is absurd.
    I'd love to hear developer's talk amongst themselves on that issue.

    "Wait, you mean the community wants us to make the game more repetitive and require more grinding? Huh? Time-sinks are what we use as a ploy to engage players for longer periods of time, and they request MORE?"

    Relax guys. We'll get Jobs. We'll have to do a few quests to earn some abilities. Most of you will just hit the Confirm button over and over again when talking to NPCs and get no satisfaction from the story that the quests might tell. Some of us will enjoy the story, which will undoubtedly serve to introduce some sort of mentor character for each new Job. Hopefully anyway.

    While I agree that grinding is a method in which we learn how to play our class properly and see our characters grow, please don't beg the developers for more. It's seriously stupid. Hey, I have a great idea - we should arbitrarily increase the amount of XP needed to get to 50. Instead of requiring 100 hours, make it 110 (arbitrary example). Ya, totally makes the game more fun. Those extra 10 hours really hit the spot.
    (1)

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