Quote Originally Posted by Brian_ View Post
The reality is there really are only a few things in this game that have true, natural longevity and actually help build the bonds and friendships that keep people immersed within the community.
And all three of those...are minority nichés.

Crafting, especially endgame crafting, requires too much effort and dedication for most people (Or maybe it just isn't fun?), which is why there's little competition for high end crafts even on the more populated servers like Balmung, but the few who do put up with it tend to make a killing with oligopoly pricing.
PvP is renown for being dead on NA/EU servers. Long queue times no matter what you queue for, typically only one game mode gets played at all.
And raiding, well...how much of the total population raids? How much are even doing extreme primals while they're current, for that matter? I don't know, I only hear of permanently abysmal clear rates across the board (When compared to the total population of able 60s). Only about 60% cleared Alex "normal" IIRC.

I find that rather curious to be honest. Maybe it's time to invent "fun"/mainstream content with longevity?