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  1. #1
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Naunet View Post
    And I don't want to skip 1-60, so a jump potion is not the "best solution for everyone". I just don't want the dang game forcing me through the same bazillion fetch quests and 54 levels worth of xp before I can get to the job I want.
    The solutions that they have had before is to not make the same mistakes that were made in 2.0. My belief was that the original plan was to have it so that HW was not required to participate in stormblood. And this can still be the case, give us a summary of the WoD plot and the pre-4.0 stuff and cut out the dragonsong war, and all you need to do is complete 2.x. Guess what, thats no more than any player who joins right now, no jump potion needed.

    I really don't understand why the devs cite WoWs jump potion, it was added in warlords of draenor (i.e. WoWs 5th expansion), where the player had to get through 10 years of story and slog through to level 100. As well as this, WoW is a game that promotes alts, and if people wanted to play new races and classes, they will need to start again, and level jumps help with that. XIV has none of these problems, alts are next to useless, and the game has not gotten to a point where the amount of expansions is overwhelming to a new player. People think level jump potions are ok because "WoW did it", but the two are not even comparable.

    I realise that this doesn't have much to do with what you are talking about (i.e. jobs outside of expansion areas), but it still needs to be said
    (1)
    Last edited by Lambdafish; 12-13-2016 at 05:21 PM.

  2. #2
    Player
    Enur's Avatar
    Join Date
    Nov 2015
    Location
    Ul'dah
    Posts
    445
    Character
    Ruruneji Seseneji
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Lambdafish View Post

    I really don't understand why the devs cite WoWs jump potion, it was added in warlords of draenor (i.e. WoWs 5th expansion), where the player had to get through 10 years of story and slog through to level 100. As well as this, WoW is a game that promotes alts, and if people wanted to play new races and classes, they will need to start again, and level jumps help with that. XIV has none of these problems, alts are next to useless, and the game has not gotten to a point where the amount of expansions is overwhelming to a new player. People think level jump potions are ok because "WoW did it", but the two are not even comparable.

    I realise that this doesn't have much to do with what you are talking about (i.e. jobs outside of expansion areas), but it still needs to be said
    This game, unlike wow, forces you to do all the main story quests. In wow you could get to warlords of draenor without ever setting foot in outlands or northrend. In ffxiv you have to follow the tedious train tracks untill lvl 60
    (8)

  3. #3
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Enur View Post
    In ffxiv you have to follow the tedious train tracks untill lvl 60
    Which is fine for now. I would much rather have 2.x be a constant requirement for expansion, but never any more. The devs can then work on thinning the 2.x process over time without having to touch expansion areas. And there is your story bloat fixed without any need for a jump potion.

    Something of note: did we enter any expansion areas during the 3.4 MSQ? I can't remember us doing so. This might be an indication that come SB, it is possible that people without the HW will be able to do 3.4/3.5 in order to access SB.
    (1)

  4. #4
    Player
    Jatoi's Avatar
    Join Date
    Aug 2013
    Location
    Far, far away.
    Posts
    386
    Character
    Wren Snakelily
    World
    Balmung
    Main Class
    White Mage Lv 100
    Here's the logic I approach this with:

    The 2.3 quest grind is horrific. It chased off some folks I know. People who are against surpassing them quickly or making them concise because "We had to do it to reach Heavensward!" ought to do what our ancestors did.

    Go out into the wilds, make a campfire and have a blast like our ancestors had to. Because hey, although our ancestors did that stuff and it was much harder to do the same thing ( eat, have shelter, ect. ) - the people who have conveniences such as electricity should go without them... right?
    (3)
    Last edited by Jatoi; 12-14-2016 at 04:14 AM.