Quote Originally Posted by CorvinusV View Post
I like the idea of an alternate 1-60 MSQ for players specifically new to to FFXIV when SB is released. One that is expedited and unique for new players trying to get to endgame and it wouldn't be an overload for casuals. It would eventually have to merge somehow into the same SB MSQ that veteran players would have access to immediately. I think that would add an interesting/fun dynamic.
Unfortunately the devs definitely would've had to plan ahead for something sophisticated like that.

For me, a jump potion is just too empty. Other games have used this and for me it creates fun for like 15 minutes and then it tapers off. In FFXIV I appreciate the sense of reward and feel invested in my character, which I fear may diminish with a jump potion.
As stated above, are you willing to give up new dungeons, extreme primals or even less story in the expansion itself? Any time and resources spent on ARR and Heavensward will eat away at Stormblood's budget. Say they originally planned to expand raids to six bosses and hoped to make it less instanced based. Well, scrap those idea because they had to spend several million writing new scripts, doing new animations and potential voice work for content none of us will even see. Square has allotted 36 million-ish for Stormblood. This covers everything, including adjustments to old content. The more they change, the less time and money they have for new content.