ARR story quest reduction would be ideal, but I'm guessing that wouldn't make it to the top of the to-do list for the already resource-constrained dev team. Also, it would probably upset lore junkies if some quests just vanished.The level cap itself is rather generous in regards to exp:time, and if anything it's more on forgoing the time spent on playing courier for 1-50 than an actual grind. But I digress, I still feel its a bit too soon to introduce a boost going into only a second expansion, and would be more in favor of trimming out the fat in the ARR quests.
Last edited by Komoritane; 06-21-2016 at 12:03 PM.
i have 8 character on my account and i love every minute of the mainline story i want more for too. I love the writing the dev team does. many time i will suggest ideal to bring job in that encourage more stories. I be honest my gateway mmo was wow. but i play ffxi i love how detail ffxi was how much the story made me feel like hero. In an mmo it journy to lvl 60 that matter the enjoyment of mainline story is amazing enjoyable thing that it. I believe that mainline story is important, some have argue that ffxiii that lightning wasn't well like. here some food for thought on that lightning was liked but my only issue was this when you introduce strong female character you must also introduce stronger male character to be romantic interest to her, other then that combat system was confused for players. back to ffxiv the mainline story drawn on people emotion this awesome things to chosen give it up would horrible thing. look Square enix has been good at stories.is why they doing better most mmo company. look wow blizzard has change how they story are be done but they stick to make thrall the hero of the story not the player where Square Enix has kept make player the hero of the story. My encourage to Square Enix is this don't give up on what you good at. Don't tried not let new player experience this your stronger point your story drawn on people emotion much more any other games. people got so anger when Haurchefant died. ffxiv for 1.0 to 2.0 the story brought the communitry together and they able to trust that Yoshi P won't let them down. It your wiliness admit when you are wrong, this time my friend Yoshi P you are wrong your story are amazing it many of ff series as child i couldn't help to cried at events in the story to rob new players of this is wrong move i encourage you Yoshi P not do this. if you take minute look ffxiv 2.0-3.0 if play correct players will enter heavenward with almost at lvl 54 which isn't small lvl jump when story is allow to be there.
the mainline story allow player to learn they role.
why do players leave wow is because blizzard can't produce the story that you Yoshi P and your dev can. players run out content to play so they leave. to allow ffxiv new players to expreince the story keep they enjoy the content blizzard can't provide them with.
Last edited by Savagelf; 06-21-2016 at 12:11 PM.
I don't care if players want to pay to win. I just don't want bots in new areas.
Speaking of new players, just ran with a new person in lvl 60 dungeon. They had 1 DPS at 60 and one at 15. We basically had to carry his weight. Not fun. They didn't do their rotations and its was a slow run.
I feel the same way. Leveling was mostly okay, but the post-cap MSQ up 2.5 were littered with largely unnecessary and unsatisfying quests. Some trimming would probably improve the experience outright, while the trimmed now-sidequests could offer a bit more over-leveling for those players who would rather not FATE or dungeon what remains of their quest-less exp gaps until 60.The level cap itself is rather generous in regards to exp:time, and if anything it's more on forgoing the time spent on playing courier for 1-50 than an actual grind. But I digress, I still feel its a bit too soon to introduce a boost going into only a second expansion, and would be more in favor of trimming out the fat in the ARR quests.
That said, even pre-50 I remember running playing with highly time-constrained family and friends and outleveling and feeling gated by them even then. That wasn't so bad though, apart from the teleporting about, and running to speak face to face with someone who *just* spoke with you on the phone, even when, finally, not delivering anything. The 2.1-2.5 MSQ, by comparison, nearly caused one to lose interest outright, despite highly enjoying the combat and aesthetics of the game. (Granted, this was back before they revised the 50 dungeons to give exp. He got half a level in total, rather than reaching 53 and then some as one would now. This *might* not have been an issue if done after that change, apart from him feeling like he was holding others back at some points, mostly for dungeons as a DPS queue.)
To be honest, there's quite a bit of fluff in those quests that it's ultimately pointless and adds nothing of value to the lore. Those are the quests I'd like to see prune out. It's not present in 3.0 or the later half of ARR for the most part, but it's atrociously apparentl in pre-50 and 2.1.
I still recall raising a chocobo in ffxi fondly...I hate to be that guy, but I will GLADLY point my finger back at FFXI. People these days will disagree how things took too long, but the thing is, it's still kept your attention much longer than anything this game can ever offer. Even people I know that played this game went back to private servers of XI just because of how downhill this game is going. And believe me, I've made a few suggestions of my own. But I am only one voice. A minority that is drowned out by the casuals that want the most useless crap when the game is suffering on content.
My question to Yoshida and his team why tie an expansion to an ongoing storyline...use the quarterly updates to push the story. An expansion and all it contents should be accessible to everyone regardless of completion of MSQ. Expansions should be self contained story arcs...only needing level requirements to complete. And also why are you and your team so reliant on everything WoW has done...if it's one thing it has going for it is that it's always been WoW you can't mistake it for any other game that's why they have been so successful...same thing for FFXI, you can never mistake XI for any other game...unfortunately XIV has some serious identity issues. Make XIV it's own game.
I oppose the level jump shenanigans!!!
Last edited by Allistar; 06-24-2016 at 03:24 AM.
Interesting idea. But It seems rather close to XI from what I gathered about the game, and I am not sure if Yoshida is trying to avoid XI's influence when possible or not.
That being said. I do want to see a new side story for Low Level players who got the xpac. Something to set up future threads that aren't mostly related to the Ascians or Garleans. More chances to explore new lands and thus more worldbulding and maybe some crossover with the primary story arc that the Level capped players are doing. But I think this would require effective a second team equal to Yoshida's current team (for twice the amount of content) to be effective.
Last edited by Morningstar1337; 06-22-2016 at 04:53 AM.
Make them side-quests (chances are the level jump potion will level only one Class). If certain quests eventually affect the 2.55 ending quests, then slightly change the dialogue (a certain Highlander dies. If you do the side-quest after 2.55, then he dies to something else).
You don't learn much, if anything, from leveling. If you want to learn your job properly you're gonna seek out guides and videos. Leveling is just a dull chore. I welcome a chance to hit 60 right away so I can immediately begin that process. Everything pre max level is incredibly boring. It's why I don't do leveling roulettes. Why would I want to play with half of my abilities missing?
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