I dont know I'm too invested in the lore already to want story to go by the wayside, however i do agree that even job/class quests do a pitiful job of teaching one to play, for me dungeon experience was probably the best teacher to some degree, but thats only because as i grind dungeons i try to find faster and more efficient ways to clear them for more exp, whether its if im tanking, dpsing, or healing. Not everyone is like this though and very few dungeons actually force you to play optimally, and usually if it is a small dps/tank check.Im not sure what the branching story line means, it sounds like choose your own animus book to do and you get a stat boost for clearing all of it. Eliminating the warrior of light from story, and having control of thancred as a ninja doing x instance or whatever would be weird)but ok for soloplay, still dont like it) and side quests being goods exp? Not really a fan of those either, but whatever it took to get un level-locked to finish story(dungeons) if they made a conclusive end to 3.0 even if they gotta get up to 3.7 just for story patches, then fine im cool with that. Then, like i suggested have a new story focused on years after the events of ARR, and have the quests start at 15[60](if level cap is increased) And just have the new story be the focus, pushing lower levels higher up with exp and if level cap is increased having the 60s level about 1:7 ratio. Everyone following story should hit cap at a similar pace, and you can play with your friends. Or make story insignificant, so story gets as much attention to hildibrand, and since new players wanna know what the game is like for vets, you get to fate and dungeon for alt classes because theres no more story, and you get to grind tomes and raid the rest of time. So enthralling, so engaging,
Now I can understand story being a huge disuasion, but I feel like the veterans should still have something for their dedication and time invested in the game, that cant be written off with a potion or in game item. So Id think that sure skip story, no dont skip levels, and just have the new story take place of 2.x-3.x. Also keep all the dungeons and trialsfor 2x-3x locked behind that optional storyline as well.
Alternatively, i would like the new story to do this, and allow party and syncing in all instances, for several reasons:levelling a new job in 3.0 was about the first few days before i got to take it through the new story, in this case it gives you a chance to try out a new job and level it alongside your newbie friends-
Role learning: Lets face it, being a tank in the 2.x instances was terrible, even as a healer: the main goal is almost always to dps adds. Dunno how many times duty failed as a result of me tanking the mobs to have the npc keep trying to pathetically tank the big guy. In a party with friends a new healer or tank could learn their role alot better if instances catered to their role more than it currently does.The only downside to this approach with new story is "i wanna raids NAO" and if thats the mentality this catch up juice is supposed to cater to...hate to say it but i dont want them in my game