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  1. #271
    Player
    NaesakiAshwell's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Naesaki Ashwell
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by DevilsDontFly View Post
    -snip-.
    Unfortunately this sound argument will fall on deaf ears with the people who don't want to put effort into old content to be able to do the new, in their mind they want to be doing what the long time players are doing right now and not be left behind or have to wait in slower queues for the old content, although granted the roulettes and mentor stuff does help to alleviate this a lot compared to say WoW were the old content is utterly irrelevant.

    But yeah honestly we've all had to do the content so all new players should have to experience the same or they ultimately won't learn anything or appreciate the game before them. They jump to 60, reach the end game in a week or two instead of getting to know and understand the game for a month or two and then complain at a lack of content despite the fact they just used a potion to skip 90% of it so really they have no right to complain, they refused to do the content that everyone else had to do.
    (6)

  2. #272
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Quote Originally Posted by DevilsDontFly View Post
    snip
    You mention how they don't know how their jobs play but sadly already the majority of players playing now don't know how to play their jobs. It seems people don't truly understand how this works because they are comparing it to a Free to Play game when you could instead compare it to WoW where they boost you but also explain the role and skills you have so your somewhat up to speed. You act like not using the leveling potion will somehow make them know their role but it doesn't. I have done plenty of leveling dungeons and even though they are new players and leveling they have no idea what they are doing most of the time and struggle to keep aggro on stuff, doing damage or even healing.

    The fact that they brought this up is because they know its a issue themselves and they have had feedback on that and im sure they can see how many new players have come into the game. I can say with confidence the amount of new players coming into this game is really low.

    Think about it if one new player doesn't like the starting of the game and leave they will tell their friend and that person will get turned off from it and then its a domino effect.
    (2)
    Last edited by Remus; 06-19-2016 at 07:43 PM.

  3. #273
    Player
    DevilsDontFly's Avatar
    Join Date
    Feb 2015
    Posts
    712
    Character
    Iroira Sinzha
    World
    Coeurl
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Remus View Post
    snip
    I understand your point and it makes sense.
    But being honest I would feel even more leaning to drop the game if I suddenly had 3 bars full of skills I have no idea how to work with than gettin each of em slowly while I do my duties, even if very poorly. I think there's a difference between being a progressive bad player and brand new bad player with the power to get access to content before it's time for it. It's not only about levels and skills, but also about gear, items, aggro management, positioning, and a lot of other things in and outside the duty.

    I'm pretty sure SE wouldn't just give a potion and leave your character out in the streets with 100 gil in the pocket either, and that address another issue. I see a lot of people comparing it to WoW but the difference is that WoW is a game dificult to catch up to, content wise and progression wise. While FFXIV, compared to both WoW and XI already holds your hand from level 1 to 60 so you can catch up to veteran players with minimum effort.

    Maybe when we have two more expansions that might come necessary. But right now I don't think that potion is needed. Instead SE should just redo the MSQ system and cut out the whole 'be a delivery boy' thing to make it less "search for rocks in the desert" and more "let's get into action".
    (4)
    Last edited by DevilsDontFly; 06-19-2016 at 08:16 PM.

  4. #274
    Player
    NaesakiAshwell's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Naesaki Ashwell
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by DevilsDontFly View Post
    Maybe when we have two more expansions that might come necessary. But right now I don't think that potion is needed. Instead SE should just redo the MSQ system and cut out the whole 'be a delivery boy' thing to make it less "search for rocks in the desert" and more "let's get into action".
    Yeah even though I don't really have an issue with the filler, as the game gets bigger and bigger they could easily trim it all down to just small cutscenes and conversations instead of going to x and doing y and then returning to z so you can get the big cutscene a.

    It'd be a simple matter for them to up the exp on the primary MSQ stuff to compensate for the filler being gone or trimmed down.
    (4)

  5. #275
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    I think a level potion is A BAD idea, but a level boosting item for lvl 30-60 wouldn't be so bad if they raised the level cap. It would function just like the helm of light, feather, and the Brand New Ring. That would give the new rank of EXP FC bonus, the boosts in leveling they did, AND an item all within the level boosting responsibilities.. It would give those players a chance to learn, but also make it a bit less punishing on those who bought expansions.
    (2)
    Last edited by DamianFatale; 06-19-2016 at 08:42 PM.

  6. #276
    Player
    Miitan's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Puchichi Puchi
    World
    Odin
    Main Class
    Marauder Lv 60
    Sometimes YoshiP needs to understand that this is Final Fantasy XIV.

    It is not World of Warcraft.

    He doesn't have to take everything WoW did and do the same unless he's just fishing for the popularity that WoW had, although I'm starting to think that this is actually the case now based on the interview.
    (3)

  7. #277
    Player
    NaesakiAshwell's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Naesaki Ashwell
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by DamianFatale View Post
    I think a level potion is A BAD idea, but a level boosting item for lvl 30-60 wouldn't be so bad if they raised the level cap. It would function just like the helm of light, feather, and the Brand New Ring. That would give the new rank of EXP FC bonus, the boosts in leveling they did, AND an item all within the level boosting responsibilities.. It would give those players a chance to learn, but also make it a bit less punishing on those who bought expansions.
    They could alternatively do a scaling gearset that you can maybe wear at 25 to replace the novice hall set and each pieces boosts your experience gained until level 50 or 60 and its stats scale up as you go, though that would eliminate the lower gear market I guess.

    Or they could just make an exp boosting materia but it can only be used of course on gear below 60 so that the lower gear market is still there and also give those materia slots on the lower gear some much needed use.
    (0)

  8. #278
    Player
    Zhamkyong's Avatar
    Join Date
    May 2015
    Posts
    282
    Character
    Nizbalial Vegalia
    World
    Phoenix
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by DamianFatale View Post
    ...a level boosting item for lvl 30-60 wouldn't be so bad if they raised the level cap.
    Something like that, i agree it can be helpfull to progress faster throught the leveling. It's not game breaking well implemented and can be used for other players who want to level a class for the Cross-skills and such. But the item we are discussing in the topic? No, that alone it's a mistake.
    (0)

  9. #279
    Player
    Kerii's Avatar
    Join Date
    Aug 2013
    Posts
    362
    Character
    Rune Venil
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    The game doesn't need any more EXP boosters. We have two items. One that goes to lv 25 (I assume will be raised to 30) and one that goes to 30 (I assume may be raised to 50-60). There is also the Armory bonus, Rested bonus, FC buffs, Food buffs, Guildleves, First Time bonus, a Mentor bonus, Hunting log and Challenge Log.... For crafting and gathering classes there is also a xp booster bought with seals then scrips, and chain bonuses (which are more useful than the battle class ones due to how HQ works). We have every imaginable exp boost except buying the level up with real money. Do we really need to go that far?
    (1)

  10. #280
    Player
    Zhamkyong's Avatar
    Join Date
    May 2015
    Posts
    282
    Character
    Nizbalial Vegalia
    World
    Phoenix
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kerii View Post
    The game doesn't need any more EXP boosters. We have two items. One that goes to lv 25 (I assume will be raised to 30) and one that goes to 30 (I assume may be raised to 50-60). There is also the Armory bonus, Rested bonus, FC buffs, Food buffs, Guildleves, First Time bonus, a Mentor bonus, Hunting log and Challenge Log.... For crafting and gathering classes there is also a xp booster bought with seals then scrips, and chain bonuses (which are more useful than the battle class ones due to how HQ works). We have every imaginable exp boost except buying the level up with real money. Do we really need to go that far?
    No, we dont.

    But there will be lazy people who will buy it, and then they will try to do some Ex stuff and fail misserably.
    (4)

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