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  1. #241
    Player
    CassandraJean's Avatar
    Join Date
    Aug 2013
    Posts
    129
    Character
    Popoko Moko
    World
    Balmung
    Main Class
    White Mage Lv 90
    I agree that allowing people to skip levels sounds... unnecessary? It isnt that hard to level your first class as you follow the story quests. In fact with all the quests available it's really easy to zoom through leveling.

    Like some people mentioned earlier, I think it's that the new jobs were locked in this new area that upset some players. I can see maybe shortening the 2.0 MSQ to help people get through it faster. (or giving people the option of doing lots of small quests for exp or skipping to major story quests) It was very, very long. Not unbearably long as we played through it as the patches came out but going back and leveling an alt I found myself many times cursing how many fetch quests there were.
    (3)

  2. #242
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Rather than Jumps, SE should look into how Bioware dealt with progression in SWTOR.

    Basically, they removed the need to do side quests, 4-man dungeons, and streamlined progression to just the main story line and class quests.
    Then with the quests they left in, like dailies, they changed them to auto-complete when you finished the objective. You didn't have to report back to the end NPC anymore. Its also perfectably doable to solo dungeons since other game changes there.

    This is really what SE needs to do. The MSQ should be streamlined. All fetch quests turned into just dialogue, and less back and forth finding an NPC in the middle of no where only to go back to town again.
    Basically, that would end up with blocks of quests just turned into lumps of dialogue/cutscenes, which is fine, you can just watch it.

    In addition however, SE should go one step further and make all 1-50 story quest dungeons soloable (they could use the scions as npc helpers like in the recent warring triad instance). Theres only 9 mandatory dungeons from 1-50 to redo like this. Leave the roulettes alone tho so you can still do them as a party if you want. Were those dungeons made solo, the dungeons could operate like Hall of the Novice and actually teach the player the skill usage and rotations in this solo setting which is actually more useful than the Hall of the Novice as it is in a real instance.

    That way new players can breeze through the content without skipping the essentials, there will be no roadblocks gating their progress, and they get to learn skills and how to weave them all together as each dungeon bracket increases.
    (3)

  3. #243
    Player
    l---------------l's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    I'''''l I'''''l
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    TOTALLY AGAINST THAT.

    And please, stop whiteknighting, you know that's plainly wrong, we don't want it for our beloved FFXIV.... Including a cash shop was an error for starter, passable if ONLY glamour stuff.... But, SEriously, now this?

    SEriously, I will never understand the Chinese/Korean mindset. If you want to be competitive in a game, that's fine, I'm competitive myself.. But a game should never become a "I pay more I pwn you" mindset.... Skill, knowledge, experience, team play, alertness, reflexes... Those shall always be the ultimate values of gaming, never your real life monneys... We already live in a damn neo-liberalism world where we only matter by how much wealth we got... At least keep that fact away from our fantasy, from our games.

    If I have to pay for being better in a game, then it's pointless to play videogames in this era, just work more and get more munneys, as playing "real life" would kinda be the same than playing game?....
    (8)

  4. #244
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Cakekizyy View Post
    With exception of people not learning class, why would you care if someone skips story and/levels?
    i dont know, probably because its a big majority of this game? Maybe? also a slap in the face to veterans whove been playing for years and levelled their classes the way this game intended? I mean really why play an rpg, if A - you hate levelling and getting stronger and B - nah i hate story focused games.
    (7)

  5. #245
    Player
    Bloodb's Avatar
    Join Date
    Aug 2013
    Location
    The Goblet - ward 1, plot 2
    Posts
    299
    Character
    Humble Heart
    World
    Cactuar
    Main Class
    Red Mage Lv 80
    A thousand times NO!!!

    What's the point of Hall of the Novice?
    What's the point of level sync?
    Whats the point of level roulette or mentor roulette?

    Just unlock 3.0 and 4.0 content from 2.0 MSQ like Ramuh, Leviathan, and Shiva was removed from king mog extreme
    (2)

  6. #246
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by ADVSS View Post
    I mean really why play an rpg, if A - you hate levelling and getting stronger and B - nah i hate story focused games.
    Why play a multiplayer game if you cannot directly join the others in the relevant content?

    It's an MMO-RPG after all, which means you'll have to consider both sides. Which is why I really don't care much if the story becomes skip-able, I just feel the leveling should remain for now, since you get your abilities at a rather decent pace to slowly learn your class as you go.
    (5)

  7. #247
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by ADVSS View Post
    I mean really why play an MMOrpg, if A - you hate levelling and getting stronger and B - nah i hate story focused games.
    Corrected that for you.

    And since we're talking about MMORPGs, the biggest factor of the game is always gameplay, whether if it's story based or not. I mean there is a reason why FFXIV 1.0 failed, and I'm pretty sure it's the gameplay.

    So yeah, while I don't agree with the potion, making the story skipable won't change anything: you still follow your story, while we play the game how we want, and everyone is happy. No need for a potion.
    (3)

  8. #248
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    I would not pick up a MMO that been out for a more then couple years cause you either

    1: have to play catch up, which personally wouldn't want to do but think it should stay that way
    or
    2: pay to skip most the game that person thinks is relevant content which just seem pointless that a person would want to pay to pretty much not play the game except for small percentage of it.
    (2)
    Last edited by Lexia; 06-19-2016 at 07:54 AM.

  9. #249
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by RiceisNice View Post
    You and Judah missed my point.
    I didn't actually miss your point so I don't know why you feel the need to say that. See below to see why.

    Quote Originally Posted by RiceisNice View Post
    I'm saying that its not going to increase the amount of bad players because of the level jump, but rather its going to occur for the same reason it's occurring now. The jump in mind isn't going to straight up drop you off at level 50 or 60 (with a 70 cap), but rather have a series of introduction quests where it introduces your job abilties. How long do you genuinely think it takes to understand the foundations of positionals, 1-2-3 combos, and job mechanics with an npc and tool tips explaining it to you? What exactly are you expecting in a EX roulette, because there is a huge difference between someone who doesn't understand basic gameplay mechanics (and deals sub 400 dps at i220) and those who do but don't optimize it (which would hover around 800 for example.
    When you quoted a part of my post and made a response to me if you look at it you never said any of this ^
    So how can I obtain this point I missed....you only talked about how there are already players who don't know left from right and level boost won't exasperate this.
    I believe it will make it worse, you believe it won't; it's just differing opinions and not much to "make a point on". It seems to me your belief is backed by something SE hasn't actually said they will do but to each their own.

    Quote Originally Posted by RiceisNice View Post
    The jump in mind isn't going to straight up drop you off at level 50 or 60 (with a 70 cap), but rather have a series of introduction quests where it introduces your job abilties.
    How do you know this is how SE will implement it? Unless we hear from SE I am not basing my opinion off of "WoW did it like this so SE will too". It's just based purely on what we know: SE wants to add a level boost option. So that's what I share my opinion on.

    Quote Originally Posted by RiceisNice View Post
    How long do you genuinely think it takes to understand the foundations of positionals, 1-2-3 combos, and job mechanics with an npc and tool tips explaining it to you?
    Every person on this planet learns at different speeds so I am not going to assume everyone will pick up things as fast as others. I have the compassion that something that might be super easy for me it might be more or a lot more difficult for others to grasp. Again you don't know if SE will implement it like this either. Speculation. I would hope they would if they added level boosting but who knows? I believe a lot of players benefit from having to spend 1-50 or 1-60 on their jobs learning them at a more even pace.

    Unless SE says something about how they are implementing this system my opinion will not change so there isn't really any point in you trying to change it.
    (2)

  10. #250
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Miste View Post


    How do you know this is how SE will implement it? Unless we hear from SE I am not basing my opinion off of "WoW did it like this so SE will too". It's just based purely on what we know: SE wants to add a level boost option. So that's what I share my opinion on.
    This is the assumption I'm making because everyone keeps drawing parallels to WoW, which honestly did it just fine. If SE doesn't implement like that, then of course there's going to be issues and everything I've been saying is moot. If it is straight up a level boost, then I'm incredibly against it, but I feel that goes without saying.
    (0)
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